Search found 5 matches

by boruok
Thu Apr 26, 2018 6:35 pm
Forum: Support and Development
Topic: how check AABB between 2 classes?
Replies: 3
Views: 3033

how check AABB between 2 classes?

Hi can anyone help me please, i'm studyin Love2D framework and getting stucked by checking collision between two classes using rxi/classic - library (Ball and Paddle). I know how check collision between singe object and objects in table. Like: function love.update(dt) for _, v in ipairs(tablename) d...
by boruok
Wed Apr 25, 2018 12:03 pm
Forum: Support and Development
Topic: [SOLVED] check current runtime
Replies: 2
Views: 2735

Re: check current runtime

grump wrote: Wed Apr 25, 2018 11:42 am love.system.getOS
oh, i'm dummy, thanks!
by boruok
Wed Apr 25, 2018 11:32 am
Forum: Support and Development
Topic: [SOLVED] check current runtime
Replies: 2
Views: 2735

[SOLVED] check current runtime

Is here any way to check current runtime? let's say if i run game in PC- it will run windowed mode, on Android - fullscreen.
by boruok
Sat Apr 07, 2018 2:22 am
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 106
Views: 613550

Re: Offline LÖVE documentation for download

please update docs after 11.0
by boruok
Sat Apr 07, 2018 2:17 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 108649

Re: LÖVE 11.0 released!

how hanlde background color after update? it's only 0-1 range now.