Search found 11 matches

by xsw
Sat Jan 12, 2019 9:12 pm
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 44
Views: 250586

Re: LÖVE 11.2 released!

Hi,

When I read a json file in 11.2 (on mac os), then linebreaks and tabs are included in printed characters. This was not the case in 11.1:

for example, I get this in 11.2:

{"a": {\n\n"b": ...

Instead of this (11.1):

{"a": {

"b":

This messes up parsing of the json.
by xsw
Tue Sep 05, 2017 9:06 am
Forum: Games and Creations
Topic: Spacegeddon - multiplayer space shooter
Replies: 2
Views: 1642

Re: Spacegeddon - multiplayer space shooter

Thank you for your extensive feedback Germanunkol! I'm glad you liked the game :-) * Movement - In the beginning I only had keyboard controls, with 'W' going forward etc. But when the ship was facing down, it was often confusing with turning / strafing. With mouse aim I think it's more natural with ...
by xsw
Sun Sep 03, 2017 9:32 pm
Forum: Games and Creations
Topic: Spacegeddon - multiplayer space shooter
Replies: 2
Views: 1642

Spacegeddon - multiplayer space shooter

Screen Shot 2017-09-03 at 23.01.54.png Hi, In the beginning of the year I stumbled upon this framework, and fell in löve :-). I've been working some months now, on and off, on a multiplayer space shooter. I call it Spacegeddon. The networking code is implemented, but for now no server is up, but yo...
by xsw
Wed Aug 09, 2017 11:14 am
Forum: Games and Creations
Topic: Spaced out [LD#39]
Replies: 2
Views: 1225

Re: Spaced out [LD#39]

Nice work, it was fun to play :-)
by xsw
Wed Aug 09, 2017 11:05 am
Forum: Libraries and Tools
Topic: Tween builder
Replies: 2
Views: 1085

Re: Tween builder

That would be even better :-).
by xsw
Tue Aug 08, 2017 8:02 am
Forum: Libraries and Tools
Topic: Tween builder
Replies: 2
Views: 1085

Tween builder

I built a small utility on top of the excellent hump timer lib. Maybe someone will find it useful. I found it was a pain to chain together tween calls using the callback functionality. So I made a builder which makes chaining tweens easy. With this you can for example do this (which would be a pain ...
by xsw
Wed Mar 22, 2017 9:47 pm
Forum: Support and Development
Topic: Is clearing sprite batch necessary?
Replies: 0
Views: 922

Is clearing sprite batch necessary?

Hi,

Just wondering if it's necessary to manually clear a sprite batch when you don't need it anymore, or is it enough to just delete the reference (will the gc handle clearing up all gpu memory it used)?
by xsw
Mon Mar 06, 2017 1:40 pm
Forum: Games and Creations
Topic: Made a game for my daughter.
Replies: 20
Views: 8588

Re: Made a game for my daughter.

Nice little game.

Maybe make the character walk/run just a tad bit faster, to make it match the speed of jumps better.
by xsw
Tue Feb 21, 2017 8:22 pm
Forum: General
Topic: What code editor do you use ?
Replies: 146
Views: 40247

Re: What code editor do you use ?

Atom

I used to use intellij, but it feels too heavyweight to me now. I do more and more of my coding in atom.

Rigorous logging + atom is enough to make me feel productive.
by xsw
Sun Jan 01, 2017 9:07 am
Forum: Support and Development
Topic: Exception when running on IOS __PHYSFS_platformGrabMutex
Replies: 7
Views: 2221

Re: Exception when running on IOS __PHYSFS_platformGrabMutex

It was on iOS simulator, exception breakpoint not enabled.

I tested on a real device now, iphone 6, and that worked. So it's only something with running on the simulator. It would be nice to have simulator, but I can live without it if it reliably works on real devices.