Search found 59 matches

by Fuzzlix
Fri Nov 15, 2019 6:20 pm
Forum: General
Topic: Coverage reports in LOVE
Replies: 9
Views: 709

Re: Coverage reports in LOVE

CaptainMaelstrom wrote:
Fri Nov 15, 2019 3:47 pm
.. but I haven't been able to figure out how to get it to print a coverage report file.
If i remember correctly, it writes/append to a somehow binary datafile and you have to run luacov from commandline afterwards to generate a text file.
by Fuzzlix
Thu Nov 07, 2019 7:02 am
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 19354

Re: LÖVE 11.3 released!

This release contains a few new features and many bugfixes-... ...and a major performance fix ... integrated Intel GPU-based Windows systems. Just tested on my integrated intel gpu: It is a GREAT step forward. The GPU workload is drastically reduced. Congratulations! Keep up the good work. Update: ...
by Fuzzlix
Mon Oct 28, 2019 3:00 pm
Forum: General
Topic: LÖVE 11.3 released!
Replies: 31
Views: 19354

Re: LÖVE 11.3 released!

slime wrote:
Sun Oct 27, 2019 3:45 pm
This release contains a few new features and many bugfixes-...
...and a major performance fix ... integrated Intel GPU-based Windows systems.
Just tested on my integrated intel gpu: It is a GREAT step forward. The GPU workload is drastically reduced. Congratulations!

Keep up the good work.
by Fuzzlix
Sat Oct 05, 2019 9:27 am
Forum: Libraries and Tools
Topic: Groverburger's Super Simple 3D Engine - v1.3
Replies: 25
Views: 19913

Re: Groverburger's Super Simple 3D Engine - v1.3

Hi. I forked your repo and made some changes without changing any logic. Mainly its about avoiding globals and removing double calculations. I made a pull request for you. You may also want to look into my branch "folder-test". I moved engine and reader into a engine subfolder. This would make it ea...
by Fuzzlix
Thu Oct 03, 2019 6:31 pm
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 94
Views: 178664

Re: Offline LÖVE documentation for download

Great Job. I saved the webpage localy. Its only 1 html file, easy to copy. The layout looks good. You made me happy. :)
by Fuzzlix
Sun Aug 25, 2019 5:04 am
Forum: Support and Development
Topic: Performance of metatable-based inheritance for entity classes?
Replies: 4
Views: 1090

Re: Performance of metatable-based inheritance for entity classes?

To keep things nice and tidy, I was thinking of creating a bit of a hierarchy of "classes" for all my entities in my game. Basically, using setmetatable, .__index, and related functions/setups with tables, I'd make a base "entity" class that would handle collision and what not; from this, I'd make ...
by Fuzzlix
Wed Nov 22, 2017 12:59 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.70 is released
Replies: 5
Views: 1811

Re: ZeroBrane Studio Lua IDE v1.70 is released

The new luackeck feature is very usefull. I use it a lot :)
Thank you for the great job you did.
by Fuzzlix
Sun Nov 19, 2017 11:55 am
Forum: General
Topic: Mixins, Composition, and Inheritance Guidelines
Replies: 8
Views: 2437

Re: Mixins, Composition, and Inheritance Guidelines

I'm trying to nail down a concrete guideline for myself (and maybe others) in this post that is easy to follow. The question you ask, i ask myself to again and again each project. I asume there is no absolut true answer. I choose a aproach, i can most easily implement. I am a fan of the KISS-princi...
by Fuzzlix
Sat Nov 18, 2017 11:10 am
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 5410

Re: STALKER-X (Camera library)

Nice work. Thank you for sharing.

looking into it and using luacheck in ZBS i found this:

Code: Select all

function Camera:attach(x, y, w, h)
    local x, y = 0, 0
    ...
I am not shure what you wanted to do. Probably remove parameters x and y ?
by Fuzzlix
Wed Nov 15, 2017 9:43 pm
Forum: Libraries and Tools
Topic: HooECS, the wise choice!
Replies: 13
Views: 4432

Re: HooECS, the wise choice!

Hi erasio. Meanwhile i modified HooEcs so heaviely, so i cant send you pull requests for HooECS. - I implemented some gamestate management: 3 events and some changes in the System class. - I circumvented the issue in the eventmanager we talked about by using the instance itself as table key. - Syste...