Search found 378 matches
- Sun Jan 17, 2021 12:59 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.3 Release
- Replies: 91
- Views: 102107
Re: Groverburger's 3D Engine (g3d) v1.2 Release
Yeah im keeping an eye on the lib, but why is the lib global? I think people would want the lib/framework to be localized and decoupled globally. Yeah I understand that complaint - I'm considering doing kinda what p5js does and having a global/non-global version of the lib. The main reason the lib ...
- Sat Jan 16, 2021 7:01 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.3 Release
- Replies: 91
- Views: 102107
Re: Groverburger's 3D Engine (g3d) v1.2 Release
Yeah im keeping an eye on the lib, but why is the lib global? I think people would want the lib/framework to be localized and decoupled globally.
- Sat Jan 16, 2021 3:52 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 26
- Views: 30556
Re: LuaPreprocess
Ahh let me try to explain what I've meant. The lpp uses `!` as a token to denote that the line or block should be processed by lpp, right? Combining that with another `!` like `!!` does other things as well as `!(...)`, which for me can be confusing like which of it evaluates it and which of it eval...
- Thu Jan 14, 2021 2:02 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 26
- Views: 30556
Re: LuaPreprocess
I'm also confused by the `!` syntax in other cases, perhaps another symbol or token to denote it easily (and for reading ofc).
- Mon Jan 11, 2021 1:23 pm
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 85465
Re: Pixel art with GLSL cel shade lighting concept
Hi, im testing this as well. Here's a version that works for love 11+: orig.love ---------- Im trying to make this work for animated sprite by separating the normal map texture. But it doesnt seem to work properly. if anybody would like to take a look at the test files, please do: test.love * instea...
- Mon Jan 04, 2021 12:07 pm
- Forum: Libraries and Tools
- Topic: love.scene (yet another scene graph library)
- Replies: 11
- Views: 11954
Re: love.scene (yet another scene graph library)
Hmm that would be harder as camera has been integrated in my game in a lot of scenes. I'll try moving to this library and do more test
- Sat Jan 02, 2021 7:07 am
- Forum: Libraries and Tools
- Topic: love.scene (yet another scene graph library)
- Replies: 11
- Views: 11954
Re: love.scene (yet another scene graph library)
Ive started testing this lib and it's kinda tricky integrating this with an existing camera system.
Also, no `setScale` for view? Also can you elaborate more on the `setScene`? Thank you
Also, no `setScale` for view? Also can you elaborate more on the `setScene`? Thank you
- Thu Dec 31, 2020 3:00 am
- Forum: Libraries and Tools
- Topic: love.scene (yet another scene graph library)
- Replies: 11
- Views: 11954
Re: love.scene (yet another scene graph library)
Hi, taking a look at this library again as I am experiencing issue with my rendering system. So is `view` the same as what camera provides? So as I understand it, one `scene.sprite` can only have one `sprite/image`? My project is ECS-based so the `images` in my game are passed as reference to a `spr...
- Mon Nov 02, 2020 10:51 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 850
- Views: 354767
Re: Simple Tiled Implementation - STI v1.2.3.0
Hi, i'm wondering if you could give a guide or an overview on how can i implement my own plugin for STI for usage with Bump3dpd
- Mon Nov 02, 2020 4:18 am
- Forum: Libraries and Tools
- Topic: Groverburger's 3D Engine (g3d) v1.3 Release
- Replies: 91
- Views: 102107
Re: Groverburger's 3D Engine (G3D) New and Improved!
Yeah I have no experience with 3D at all (except a couple of basic know-how in 3d modeling), but I want to learn it using LOVEVE and a framework/library like this could really help I'm aiming for something very simple like this game in terms of perspective and atmosphere, so maybe not really needing...