Search found 378 matches

by yetneverdone
Sun Jan 17, 2021 12:59 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.3 Release
Replies: 91
Views: 102107

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Yeah im keeping an eye on the lib, but why is the lib global? I think people would want the lib/framework to be localized and decoupled globally. Yeah I understand that complaint - I'm considering doing kinda what p5js does and having a global/non-global version of the lib. The main reason the lib ...
by yetneverdone
Sat Jan 16, 2021 7:01 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.3 Release
Replies: 91
Views: 102107

Re: Groverburger's 3D Engine (g3d) v1.2 Release

Yeah im keeping an eye on the lib, but why is the lib global? I think people would want the lib/framework to be localized and decoupled globally.
by yetneverdone
Sat Jan 16, 2021 3:52 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 26
Views: 30556

Re: LuaPreprocess

Ahh let me try to explain what I've meant. The lpp uses `!` as a token to denote that the line or block should be processed by lpp, right? Combining that with another `!` like `!!` does other things as well as `!(...)`, which for me can be confusing like which of it evaluates it and which of it eval...
by yetneverdone
Thu Jan 14, 2021 2:02 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 26
Views: 30556

Re: LuaPreprocess

I'm also confused by the `!` syntax in other cases, perhaps another symbol or token to denote it easily (and for reading ofc).
by yetneverdone
Mon Jan 11, 2021 1:23 pm
Forum: Libraries and Tools
Topic: Pixel art with GLSL cel shade lighting concept
Replies: 67
Views: 85465

Re: Pixel art with GLSL cel shade lighting concept

Hi, im testing this as well. Here's a version that works for love 11+: orig.love ---------- Im trying to make this work for animated sprite by separating the normal map texture. But it doesnt seem to work properly. if anybody would like to take a look at the test files, please do: test.love * instea...
by yetneverdone
Mon Jan 04, 2021 12:07 pm
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 11
Views: 11954

Re: love.scene (yet another scene graph library)

Hmm that would be harder as camera has been integrated in my game in a lot of scenes. I'll try moving to this library and do more test
by yetneverdone
Sat Jan 02, 2021 7:07 am
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 11
Views: 11954

Re: love.scene (yet another scene graph library)

Ive started testing this lib and it's kinda tricky integrating this with an existing camera system.

Also, no `setScale` for view? Also can you elaborate more on the `setScene`? Thank you
by yetneverdone
Thu Dec 31, 2020 3:00 am
Forum: Libraries and Tools
Topic: love.scene (yet another scene graph library)
Replies: 11
Views: 11954

Re: love.scene (yet another scene graph library)

Hi, taking a look at this library again as I am experiencing issue with my rendering system. So is `view` the same as what camera provides? So as I understand it, one `scene.sprite` can only have one `sprite/image`? My project is ECS-based so the `images` in my game are passed as reference to a `spr...
by yetneverdone
Mon Nov 02, 2020 10:51 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 850
Views: 354767

Re: Simple Tiled Implementation - STI v1.2.3.0

Hi, i'm wondering if you could give a guide or an overview on how can i implement my own plugin for STI for usage with Bump3dpd
by yetneverdone
Mon Nov 02, 2020 4:18 am
Forum: Libraries and Tools
Topic: Groverburger's 3D Engine (g3d) v1.3 Release
Replies: 91
Views: 102107

Re: Groverburger's 3D Engine (G3D) New and Improved!

Yeah I have no experience with 3D at all (except a couple of basic know-how in 3d modeling), but I want to learn it using LOVEVE and a framework/library like this could really help I'm aiming for something very simple like this game in terms of perspective and atmosphere, so maybe not really needing...