Search found 446 matches

by yetneverdone
Sat Oct 16, 2021 12:39 pm
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 280356

Re: [11.3] AdMob support for Android + EU Consent

Update for https://github.com/flamendless/love-android-admob : All needed data like app name, orientation, publisher ID, ad ID, and potentially more can now be stored in a single file config.gradle to avoid going through many files for configurations. This will also allow to easily switch from proje...
by yetneverdone
Thu Oct 14, 2021 3:01 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 280356

Re: [11.3] AdMob support for Android + EU Consent

Hi everyone. Managed to get this updated to the latest love (11.3 as of now). Please check out: https://github.com/flamendless/love-android-admob NOTE that as of now: * the consent manager is still updated since I have to upgrade to User Messaging Platform as the previous one has been deprecated by ...
by yetneverdone
Wed Oct 13, 2021 6:28 am
Forum: Libraries and Tools
Topic: [11.3] AdMob support for Android + EU Consent
Replies: 106
Views: 280356

Re: [11.3] AdMob support for Android + EU Consent

Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually ...
by yetneverdone
Wed Oct 06, 2021 1:04 am
Forum: Libraries and Tools
Topic: [LIBRARY] POSTER v0.3 - Post processing shaders made simple.
Replies: 4
Views: 7570

Re: POSTER - Post processing shaders made simple.

What issues does moonshine have? I've never properly used it but the few times i messed around with it i didn't notice any issues One thing I actually saw in the source code of moonshine is that shader codes are compiled so passing dynamic values to a shader there requires recompiling the shader wh...
by yetneverdone
Tue Oct 05, 2021 11:50 pm
Forum: Libraries and Tools
Topic: [LIBRARY] POSTER v0.3 - Post processing shaders made simple.
Replies: 4
Views: 7570

Re: POSTER - Post processing shaders made simple.

This is really cool! Ive taken a look at the source files and it's written nicely and does not suffer from the issues that moonshine does!
by yetneverdone
Sun Sep 26, 2021 8:06 am
Forum: Games and Creations
Topic: Lead Haul - Old-school space pirate FPS
Replies: 36
Views: 58443

Re: Lead Haul - Old-school space pirate FPS

Awesome! The moment i saw the screenshots i was already thinking if it's powered by Groverburger's 3D Engine. Amazing to see the library mature enough to make this cool game!

btw is the game's source code open-source?
by yetneverdone
Mon Sep 13, 2021 3:46 am
Forum: Libraries and Tools
Topic: Smoof.lua - Move things smoothly!
Replies: 6
Views: 6330

Re: Smoof.lua - Move things smoothly!

Amazing! Just curious, how does this compare to Flux?
by yetneverdone
Tue Aug 03, 2021 8:22 am
Forum: Support and Development
Topic: Anyone have a shader to put an outline around an image?
Replies: 15
Views: 13396

Re: Anyone have a shader to put an outline around an image?

Thanks for this! Im using this in my project now.

Also just to confirm, the quad/texture needs transparent padding enough for the outline to be drawn right?
by yetneverdone
Thu Jul 29, 2021 11:06 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 76
Views: 167592

Re: LuaPreprocess - straightforward preprocessor with simple syntax

The goal is to make the function more abstract so it can return other tables by id as well over multiple places where it may be repeated. thanks for the help
by yetneverdone
Thu Jul 29, 2021 9:47 am
Forum: Libraries and Tools
Topic: LuaPreprocess - straightforward preprocessor with simple syntax
Replies: 76
Views: 167592

Re: LuaPreprocess - straightforward preprocessor with simple syntax

Im going to insert the contents of the table in many places many times so doing a for-loop is not favourable. Any other method?