Search found 446 matches
- Sat Oct 16, 2021 12:39 pm
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 280356
Re: [11.3] AdMob support for Android + EU Consent
Update for https://github.com/flamendless/love-android-admob : All needed data like app name, orientation, publisher ID, ad ID, and potentially more can now be stored in a single file config.gradle to avoid going through many files for configurations. This will also allow to easily switch from proje...
- Thu Oct 14, 2021 3:01 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 280356
Re: [11.3] AdMob support for Android + EU Consent
Hi everyone. Managed to get this updated to the latest love (11.3 as of now). Please check out: https://github.com/flamendless/love-android-admob NOTE that as of now: * the consent manager is still updated since I have to upgrade to User Messaging Platform as the previous one has been deprecated by ...
- Wed Oct 13, 2021 6:28 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 280356
Re: [11.3] AdMob support for Android + EU Consent
Hey bio1712! As I'm sort of lazy with programming, I tend to program a lot for some time and then just quit for a while. I had a new design idea and wanted to start programming. I thought I got the library and Love 11.3 safeArea working last time with your help, but it turns out it wasn't actually ...
- Wed Oct 06, 2021 1:04 am
- Forum: Libraries and Tools
- Topic: [LIBRARY] POSTER v0.3 - Post processing shaders made simple.
- Replies: 4
- Views: 7570
Re: POSTER - Post processing shaders made simple.
What issues does moonshine have? I've never properly used it but the few times i messed around with it i didn't notice any issues One thing I actually saw in the source code of moonshine is that shader codes are compiled so passing dynamic values to a shader there requires recompiling the shader wh...
- Tue Oct 05, 2021 11:50 pm
- Forum: Libraries and Tools
- Topic: [LIBRARY] POSTER v0.3 - Post processing shaders made simple.
- Replies: 4
- Views: 7570
Re: POSTER - Post processing shaders made simple.
This is really cool! Ive taken a look at the source files and it's written nicely and does not suffer from the issues that moonshine does!
- Sun Sep 26, 2021 8:06 am
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 58443
Re: Lead Haul - Old-school space pirate FPS
Awesome! The moment i saw the screenshots i was already thinking if it's powered by Groverburger's 3D Engine. Amazing to see the library mature enough to make this cool game!
btw is the game's source code open-source?
btw is the game's source code open-source?
- Mon Sep 13, 2021 3:46 am
- Forum: Libraries and Tools
- Topic: Smoof.lua - Move things smoothly!
- Replies: 6
- Views: 6330
Re: Smoof.lua - Move things smoothly!
Amazing! Just curious, how does this compare to Flux?
- Tue Aug 03, 2021 8:22 am
- Forum: Support and Development
- Topic: Anyone have a shader to put an outline around an image?
- Replies: 15
- Views: 13396
Re: Anyone have a shader to put an outline around an image?
Thanks for this! Im using this in my project now.
Also just to confirm, the quad/texture needs transparent padding enough for the outline to be drawn right?
Also just to confirm, the quad/texture needs transparent padding enough for the outline to be drawn right?
- Thu Jul 29, 2021 11:06 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 167592
Re: LuaPreprocess - straightforward preprocessor with simple syntax
The goal is to make the function more abstract so it can return other tables by id as well over multiple places where it may be repeated. thanks for the help
- Thu Jul 29, 2021 9:47 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 167592
Re: LuaPreprocess - straightforward preprocessor with simple syntax
Im going to insert the contents of the table in many places many times so doing a for-loop is not favourable. Any other method?