Neat, MadByte beat me to it, was gonna say I played it for 5 or so minutes and then was able to breeze through it because I had learned what most of the words in the word bank are. =)
Please release battle royal mode next patch.
Search found 286 matches
- Wed Jun 20, 2018 7:30 pm
- Forum: Games and Creations
- Topic: Hangman Game
- Replies: 5
- Views: 5528
- Sun Jun 17, 2018 11:10 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 74658
Re: sock.lua - A simple networking library for LÖVE
Yes I can. Thanks for the reminder that that is a thing!
- Sun Jun 17, 2018 3:49 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 74658
Re: sock.lua - A simple networking library for LÖVE
I'm trying to create a multiplayer game where a person can enter an ip and port to try to connect to a server, but if the ip is something that sock, or rather enet, doesn't like, for instance "192.", then it will crash with an error like "Unable to parse host name", or something ...
- Fri May 18, 2018 12:11 am
- Forum: Games and Creations
- Topic: Demonizer - succubus shmup
- Replies: 24
- Views: 49437
Re: Demonizer - succubus shmup
Looking great dude.
- Tue May 08, 2018 12:28 am
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 14736
Re: Multiplayer using sock.lua
Are other people able to connect but not yourself? If I recall correctly, I've had this same problem, (others can connect to my server but not me) and what would work for me was to use "localhost" as the ip I believe. Give that a shot perhaps?
- Mon May 07, 2018 5:54 pm
- Forum: Support and Development
- Topic: Multiplayer using sock.lua | Can't host a server
- Replies: 17
- Views: 14736
Re: Multiplayer using sock.lua
Gonna have to supply some more information. Is there an error? If so, what is the error, if not, what exactly happens? Can you upload a .love of your game?
- Wed May 02, 2018 6:29 am
- Forum: Games and Creations
- Topic: Improved Collision Test Game
- Replies: 4
- Views: 4901
Re: Improved Collision Test Game
Seems pretty cool, keep it up. Hope to see what you can make of it!
- Wed Apr 25, 2018 8:15 am
- Forum: Support and Development
- Topic: crop a image not draw part of it?
- Replies: 10
- Views: 6997
Re: crop a image not draw part of it?
What grump posted looks like it's exactly what you want! Worth mentioning that, after you do the code grump posted which was local img = love.image.newImageData('image.jpg') local cropped = love.image.newImageData(cropWidth, cropHeight) cropped:paste(img, 0, 0, cropX, cropY, cropWidth, cropHeight) I...
- Tue Apr 24, 2018 11:56 pm
- Forum: Support and Development
- Topic: crop a image not draw part of it?
- Replies: 10
- Views: 6997
Re: crop a image not draw part of it?
Uh, wouldn't a quad be perfect for this?
https://love2d.org/wiki/love.graphics.newQuad
Edit: didn't see above post already mentioned quads, nonetheless, I think that's what you want to use.
https://love2d.org/wiki/love.graphics.newQuad
Edit: didn't see above post already mentioned quads, nonetheless, I think that's what you want to use.
- Wed Apr 04, 2018 10:01 pm
- Forum: Games and Creations
- Topic: I finished my game made with LÖVE2D, try it?
- Replies: 3
- Views: 4037
Re: I finished my game made with LÖVE2D, try it?
Tried it out, it's pretty difficult. I actually found that the harder I tried, the more I died.
I think it would feel better if the ball didn't have so much mass because it's very hard to dodge the bullets at the moment.
I think it would feel better if the ball didn't have so much mass because it's very hard to dodge the bullets at the moment.