Search found 874 matches

by veethree
Wed Dec 21, 2011 8:27 am
Forum: Support and Development
Topic: 2d minecraft like engine
Replies: 3
Views: 2918

Re: 2d minecraft like engine

middlerun wrote:You need a way to store the blocks that have been placed. Try this.
thanks man, that works! just gotta figure out how exactly it works so i can take advantage of it. but i think i get the basic idea here.
by veethree
Wed Dec 21, 2011 6:01 am
Forum: Support and Development
Topic: 2d minecraft like engine
Replies: 3
Views: 2918

2d minecraft like engine

I've been trying to make a 2d minecraft/terraria like thing for the last few days. but can't really figure it out. for now i'm just going for placing blocks with the mouse, I'll think about world generation/characters and stuff like that later/never. So far i've managed to create a single block with...
by veethree
Sat Dec 17, 2011 4:59 pm
Forum: Support and Development
Topic: Stuff locked to a grid
Replies: 4
Views: 1396

Re: Stuff locked to a grid

I think you want integer division. Lua doesn't have that, but it can floor numbers: block_x = math.floor(x / BLOCK_SIZE) * BLOCK_SIZE Doing this, you can pretend you don't work with pixels, but with blocks. If you actually have those blocks, it becomes even simpler: block_x = math.floor(x / BLOCK_S...
by veethree
Sat Dec 17, 2011 1:24 am
Forum: Support and Development
Topic: Stuff locked to a grid
Replies: 4
Views: 1396

Stuff locked to a grid

What i'm trying to do is when you click with the mouse on the screen, it creates a rectangle, But instead of having it exactly where the mouse was clicked it would adjust itself to a grid. is there any simple way to do that? if not is there any complicated way to do it? lol
thanks in advance.
by veethree
Thu Dec 15, 2011 12:21 pm
Forum: Games and Creations
Topic: Simple mouse game
Replies: 17
Views: 6897

Re: Simple mouse game

the only reason i used that font instead of the default one was cause i was trying out using custom ones. You can and should use custom fonts. No problem with that (unless you do the usual coding LOVE problem of badplacing the load of the font in our code). No need to use default font. Let me help ...
by veethree
Thu Dec 15, 2011 3:46 am
Forum: Games and Creations
Topic: Simple mouse game
Replies: 17
Views: 6897

Re: Simple mouse game

TechnoCat wrote:The hitboxes on the stars are shifted to the bottom right!
oh yeah so they are :/ well thanks for pointing that out :D i'll fix that soon as i can.
by veethree
Thu Dec 15, 2011 3:36 am
Forum: Games and Creations
Topic: Simple mouse game
Replies: 17
Views: 6897

Re: Simple mouse game

the only reason i used that font instead of the default one was cause i was trying out using custom ones. Here's an updated version, Uses the default font, Has a new dot (a star) that gives you more points and a splash screen so the game doesn't start right away. I also plan on adding more dots, lik...
by veethree
Wed Dec 14, 2011 5:02 am
Forum: Games and Creations
Topic: Simple mouse game
Replies: 17
Views: 6897

Re: Simple mouse game

Tesselode wrote:Nobody wants to make an account just to download a file. Try MediaFire or something.
you don't need to make an account, just press the big "PopGame.love" around the top of the page
by veethree
Wed Dec 14, 2011 4:17 am
Forum: Games and Creations
Topic: Simple mouse game
Replies: 17
Views: 6897

Simple mouse game

So this is basically the closest thing to a game i've made, And i started playing around with love just a couple days ago. But i have some experience with coding so it wasn't too hard to get started. But yeah, The game is called Pop. And the objective is simple, It generates a dot at a random locati...
by veethree
Tue Dec 13, 2011 11:30 pm
Forum: Support and Development
Topic: Timer / countdown
Replies: 6
Views: 5350

Re: Timer / countdown

that works. Thanks. But i got a followup question, When i print the value, it prints a number like xx.xxxxxxxxx, Is there a way to make it only print the number before the dot?