Search found 874 matches
- Fri Jan 13, 2012 2:15 am
- Forum: Support and Development
- Topic: Bullet holes
- Replies: 6
- Views: 1624
Bullet holes
Hey guys. So i'm working on a little shooting game, And i need help with bulletholes as the title suggests. Basically i have no clue how to draw multiple bulletholes. I have a little image file, variables for its location, and i can set it to draw at the mouse's location when its pressed. But with t...
- Fri Jan 13, 2012 1:22 am
- Forum: Games and Creations
- Topic: Fckyu
- Replies: 17
- Views: 5230
Re: Fckyu
Honestly, What are you hoping to achieve by posting this game in the current state? There are barely any game mechanics or anything. If you're looking for feedback i'd suggest getting a bit more of the game finished before posting it. Not hating on you, Just saying (:
- Fri Dec 23, 2011 6:41 am
- Forum: Libraries and Tools
- Topic: I got a great simple game idea!
- Replies: 12
- Views: 5706
Re: I got a great simple game idea!
yeah i'm with everyone else on this..you must tell us about the idea first ![Wink ;)](./images/smilies/ms-wink.png)
![Wink ;)](./images/smilies/ms-wink.png)
- Fri Dec 23, 2011 6:03 am
- Forum: Games and Creations
- Topic: Forever Alone Pong
- Replies: 6
- Views: 3528
Re: Forever Alone Pong
how exactly can i use that?bartbes wrote:The solution being the use of math.abs (or -math.abs).
- Thu Dec 22, 2011 4:40 pm
- Forum: Games and Creations
- Topic: Forever Alone Pong
- Replies: 6
- Views: 3528
Re: Forever Alone Pong
The ball moves at different speeds on different machines because you've made it dependent on the frame rate: ball.x = ball.x - ball.speed Code like this makes the ball take a step of the same size in every frame regardless of how much time there is between frames. What you could do is simply multip...
- Thu Dec 22, 2011 4:08 pm
- Forum: Games and Creations
- Topic: Forever Alone Pong
- Replies: 6
- Views: 3528
Forever Alone Pong
made this due to boredom and nothing else. This is basically single player pong where you control both of the players. The whole thing is quite messy right now, Bunch of bugs and stuff. If i continue working on this i'll polish it a bit ;) http://i42.tinypic.com/11j9d3a.jpg Also, The ball will likel...
- Thu Dec 22, 2011 1:59 am
- Forum: Games and Creations
- Topic: Harpua
- Replies: 4
- Views: 2508
Re: Harpua
Ya know, It wouldn't hurt to get more of the game done before posting it. I'm not sure what you hope to achieve by posting a "game" that just displays an image and plays a song..I'm just sayin..lol
- Wed Dec 21, 2011 2:07 pm
- Forum: Games and Creations
- Topic: Pop (v2) (simple mouse game)
- Replies: 32
- Views: 25518
Re: Pop 1.5 (simple mouse game)
Pros: It's getting more organized and generally better veethree. Cons: Too many white dots. I also think hovering only was more fun. Suggestions: Would be nice instead see also other cromatic dots Collect Statistics of stars/dots Note: Instead of put a new version in a new post, just replace the on...
- Wed Dec 21, 2011 1:22 pm
- Forum: Games and Creations
- Topic: Pop (v2) (simple mouse game)
- Replies: 32
- Views: 25518
Re: Pop 1.5 (simple mouse game)
I preferred the hovering. Also, it's a shame you can't see your score once your time is up. I'd say that's the most important place to show the player's score, because that way they can compare scores. Damn. That's actually just me being forgetful. When i redesigned the gameover screen i removed al...
- Wed Dec 21, 2011 11:19 am
- Forum: Games and Creations
- Topic: Pop (v2) (simple mouse game)
- Replies: 32
- Views: 25518
Pop (v2) (simple mouse game)
Hey guys. This is version 2 of my amazing game "pop".(sarcasm) Changes from version 1.5: - Entire code rewritten (again) - Went back to just hovering over the dots instead of clicking - Multiple dots displayed at the same time - Some of the games mechanics changed like how you lose. - Bomb...