Search found 27 matches

by Joelrodiel
Mon Jun 24, 2019 3:36 pm
Forum: Support and Development
Topic: [SOLVED] Love2d raytracer weird output?
Replies: 2
Views: 6318

Re: Love2d raytracer weird output?

pgimeno wrote: Mon Jun 24, 2019 12:00 am There's a typo in your dotVec3 function. The first term is v1.x*v2.y, should be v1.x*v2.x.
Wow... I've been going crazy because of a typo, thank you so much!
by Joelrodiel
Thu Jun 20, 2019 3:00 pm
Forum: Support and Development
Topic: [SOLVED] Love2d raytracer weird output?
Replies: 2
Views: 6318

[SOLVED] Love2d raytracer weird output?

Hi! I've been working on a Raytracer on love2d. It is by no means meant to be a very optimized renderer, more like a learning project. But I cannot, for the love of everything holy, get it working. I've successfully made them in C++ using .bmp output, but when I ported it to love2d, the output is no...
by Joelrodiel
Tue Nov 13, 2018 6:06 am
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 3831

Re: Help with sorting algorithm

Well, I'd start from the roof :nyu: That is, start by determining the final position of each character, e.g. when you have two and you're going to make a 3rd one enter the scene, first determine the final positions of all three. This is easy if all of them are the same size, but it gets a bit compl...
by Joelrodiel
Tue Nov 13, 2018 12:10 am
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 3831

Re: Help with sorting algorithm

local t = {} table.insert( t, 1 + math.ceil(#t/2), 1 ) table.insert( t, 1 + math.ceil(#t/2), 2 ) table.insert( t, 1 + math.ceil(#t/2), 3 ) table.insert( t, 1 + math.ceil(#t/2), 4 ) table.insert( t, 1 + math.ceil(#t/2), 5 ) This creates a table with in the following order 1 - 3 - 5 - 4 - 2 Hi Nelvin...
by Joelrodiel
Mon Nov 12, 2018 9:29 pm
Forum: Support and Development
Topic: Help with sorting algorithm
Replies: 4
Views: 3831

Help with sorting algorithm

Hello, I've been working on a RPG lately, and I've hit a snag. When the fight sequence starts, I want the party members to appear in the screen, but I want it to sort their sprites as more members come. Kinda like a card algorithm, in the sense that you have one object, but when a new object appear,...
by Joelrodiel
Mon Sep 24, 2018 1:36 am
Forum: Games and Creations
Topic: ItsyRealm - 3D single-player RPG
Replies: 40
Views: 124655

Re: ItsyRealm

Wow this is great! I mean I had my doubts about the new update and the whole 3d craze, but I absolutely love this! you did a great job.
by Joelrodiel
Tue Feb 20, 2018 5:09 am
Forum: Games and Creations
Topic: Metal Slug Type Game [Prototype]
Replies: 2
Views: 3548

Re: Metal Slug Type Game [Prototype]

raidho36 wrote: Fri Feb 16, 2018 7:34 pm Odd choice of player sprites.
Gotta work with what you have, haha also their funny.
by Joelrodiel
Fri Feb 16, 2018 6:00 pm
Forum: Games and Creations
Topic: Metal Slug Type Game [Prototype]
Replies: 2
Views: 3548

Metal Slug Type Game [Prototype]

Ive recently been playing Metal Slug 3 with my friend, and man am I a sucker for multiplayer games! So I decided it'd be fun if I made my own game based on it. First it began as a "Haha look I put my face on a game!" type of thing, but Ive seen myself enjoying it alot. Basically this is a ...
by Joelrodiel
Wed Jan 17, 2018 4:47 am
Forum: Games and Creations
Topic: Anagramer - Anagram Solver App
Replies: 2
Views: 2885

Re: Anagramer - Anagram Solver App

Wow this is awesome! This gives me hope of developing for Android and actually putting it in the App Store, keep it up!
by Joelrodiel
Sun Dec 24, 2017 7:15 pm
Forum: Support and Development
Topic: Drawing Pixels White Outlines
Replies: 1
Views: 2044

Drawing Pixels White Outlines

I always see other love2d games that look super crisp and sharp with pixels, but then when I try I get these white lines. Im not scaling, but I am rotating so that might be the issue. I just wanted to see if there was some way to take them out, like a shader maybe? Heres an example.