Search found 233 matches

by D0NM
Sat May 23, 2020 6:26 pm
Forum: Support and Development
Topic: Different Controller GUID for different LOVE versions?
Replies: 4
Views: 1245

Re: Different Controller GUID for different LOVE versions?

In LOVE 0.10 was used older version of the SDL gamepads DB. (which is not supported by that open source gamepads DB) In LOVE2D 11.x is used this one 'Game Controller DB for SDL in 2.0.10 format' https://github.com/gabomdq/SDL_GameControllerDB The GUIDS were changed. Even some buttons mappings were c...
by D0NM
Sat May 23, 2020 6:09 pm
Forum: Support and Development
Topic: 2 gamepad issue
Replies: 5
Views: 1944

3 gamepads issue ))

fyi there is an open source DB of gamepad mappings # Game Controller DB for SDL in 2.0.10 format # Source: https://github.com/gabomdq/SDL_GameControllerDB To load the DB use this function: love.joystick.loadGamepadMappings( "somePAth/gamecontrollerdb.txt" ) --------------------- back to the topic. I...
by D0NM
Sat May 23, 2020 5:58 pm
Forum: Games and Creations
Topic: Love Not Recognizing Gamepad
Replies: 2
Views: 629

Re: Love Not Recognizing Gamepad

hi! To have more supported gamepads you might like to use this DB.
# Game Controller DB for SDL in 2.0.10 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB

To load the DB use this function:

Code: Select all

love.joystick.loadGamepadMappings( "somePAth/gamecontrollerdb.txt" )
by D0NM
Thu May 21, 2020 8:08 am
Forum: Libraries and Tools
Topic: Arson - your companion for json,lua
Replies: 2
Views: 276

Re: Arson - your companion for json,lua

Way to go!
It could be a big help.
by D0NM
Wed May 20, 2020 9:42 pm
Forum: Support and Development
Topic: Indexed 16 colour palette simulation?
Replies: 24
Views: 6603

Re: Indexed 16 colour palette simulation?

The basic concept coMes from ancient times...
It comes from images with some palette.

In Zabuyaki we basically have many INDEXED palettes per every character spritresheet.

I do not like this idea in context of our project.
It suits to Pico-8 alike stuff to rise the limits. I love it in such case.
by D0NM
Wed May 20, 2020 7:56 pm
Forum: Libraries and Tools
Topic: a working setColor compatibilty multiplier
Replies: 17
Views: 5547

Re: a working setColor compatibilty multiplier

2grump: You r such a party saVer!
At least migrated our Zabuyaki beat 'em up to Love 11.3
the final thing was cindy.
And usually I use polyamory (for video lessons about old/new love2d, etc).
by D0NM
Fri May 15, 2020 10:01 am
Forum: General
Topic: Optikon: A WYSIWYG Level Designer for LÖVE
Replies: 21
Views: 2803

Re: Optikon: A WYSIWYG Level Designer for LÖVE

It is always nice to see an update!
by D0NM
Fri May 15, 2020 9:56 am
Forum: Games and Creations
Topic: Steam release: Push Blox 2 (PC) - free keys
Replies: 18
Views: 1193

Re: Steam release: Push Blox 2 (PC) - free keys

I'm on the 6th level.
I like that the game mechanic is deeper than i thought on the first 2 levels.
I like it

PS I got the 4th key.
by D0NM
Wed Feb 12, 2020 4:52 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.90 is released
Replies: 2
Views: 5158

Re: ZeroBrane Studio Lua IDE v1.90 is released

It is great!
I'm going to give more feedback after testing it during the lessons.
by D0NM
Mon Feb 10, 2020 4:49 am
Forum: Games and Creations
Topic: Presenting my game-in-progress, Oakhill Chronicles!
Replies: 5
Views: 4347

Re: Presenting my game-in-progress, Oakhill Chronicles!

It looks nice.
Are you going to add little gardening helpers or other units?