Search found 250 matches

by D0NM
Mon Aug 20, 2018 7:19 am
Forum: Libraries and Tools
Topic: love-steam - Steamworks integration for LÖVE
Replies: 9
Views: 27785

Re: love-steam - Steamworks integration for LÖVE

Starring your love-steam.
Thank you very much.


upd: I think that
Steam = require("love_steam")
should be moved into love.load func
by D0NM
Sun Aug 12, 2018 6:09 pm
Forum: Support and Development
Topic: setColor bug
Replies: 1
Views: 1669

Re: setColor bug

Please quote your code here.

And since you are using Love 11.1, then
your colour values range is 0 ... 1

e.g. Set some grey colour:

Code: Select all

love.graphics.setColor(0.45, 0.45, 0.45)
black:

Code: Select all

love.graphics.setColor(0, 0, 0)
white:

Code: Select all

love.graphics.setColor(1, 1, 1)
by D0NM
Tue Jul 31, 2018 8:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1796
Views: 1569156

Re: What's everyone working on? (tigsource inspired)

Sup guys and gals!

Now testing Rick's offensive special attack.
by D0NM
Sun Jul 29, 2018 1:11 pm
Forum: Support and Development
Topic: [SOLVED] setColor usage
Replies: 4
Views: 6159

Re: setColor usage

It wasn't applied to the whole screen. It just became the CURRENT colour in the end.
So, on the next iteration it is applied to love.graphics.draw(background, 0, 0)

Be sure to set WHITE colour before drawing your BG picture.

read manual ^__^
by D0NM
Sat Jul 28, 2018 8:41 pm
Forum: Libraries and Tools
Topic: Peachy - Aseprite animations
Replies: 8
Views: 12234

Re: Peachy - Aseprite animations



Just recorded a video lesson on peachy +aseprite (in Russian, sorry).
:joker:
by D0NM
Fri Jul 20, 2018 6:28 am
Forum: Support and Development
Topic: Indexed 16 colour palette simulation?
Replies: 24
Views: 23425

Re: Indexed 16 colour palette simulation?

Nice idea, pgimeno!
I'd add that the idea comes right from Lua table hashes.

I'll try to alter the idea to keep 99% of colours unchanged.
The palettes sets should be present at the same spritesheet.
by D0NM
Fri Jul 20, 2018 6:00 am
Forum: Games and Creations
Topic: Demonizer - succubus shmup
Replies: 24
Views: 49439

Re: Demonizer - succubus shmup

You show a nice progress!
by D0NM
Fri Jul 20, 2018 5:58 am
Forum: Support and Development
Topic: [SOLVED] Different approaches for saving settings and game progress
Replies: 8
Views: 6106

Re: [SOLVED] Different approaches for saving settings and game progress

You may use our module to save config into .lua file and load it later.
It has some defaults, etc.

https://github.com/thomasgoldstein/zabu ... ration.lua

Just add a reference to our site and the authors ))
by D0NM
Tue May 29, 2018 7:20 am
Forum: Libraries and Tools
Topic: itchy - A simple version checker for games published on itch.io
Replies: 2
Views: 4726

Re: itchy - A simple version checker for games published on itch.io

We will definitely use it later. Thank you.
by D0NM
Tue May 29, 2018 6:46 am
Forum: Support and Development
Topic: Help with HC?
Replies: 3
Views: 3829

Re: Help with HC?

:crazy: Some months ago I switched from "easy-to-use" Bump to HC and I do not regret it.


For those, who want to see HC tricks then you may check the sources of our game project. :3