Starring your love-steam.
Thank you very much.
upd: I think that
Steam = require("love_steam")
should be moved into love.load func
Search found 250 matches
- Mon Aug 20, 2018 7:19 am
- Forum: Libraries and Tools
- Topic: love-steam - Steamworks integration for LÖVE
- Replies: 9
- Views: 27785
- Sun Aug 12, 2018 6:09 pm
- Forum: Support and Development
- Topic: setColor bug
- Replies: 1
- Views: 1669
Re: setColor bug
Please quote your code here.
And since you are using Love 11.1, then
your colour values range is 0 ... 1
e.g. Set some grey colour:
black:
white:
And since you are using Love 11.1, then
your colour values range is 0 ... 1
e.g. Set some grey colour:
Code: Select all
love.graphics.setColor(0.45, 0.45, 0.45)
Code: Select all
love.graphics.setColor(0, 0, 0)
Code: Select all
love.graphics.setColor(1, 1, 1)
- Tue Jul 31, 2018 8:17 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1569156
Re: What's everyone working on? (tigsource inspired)
Sup guys and gals!
Now testing Rick's offensive special attack.
Now testing Rick's offensive special attack.
- Sun Jul 29, 2018 1:11 pm
- Forum: Support and Development
- Topic: [SOLVED] setColor usage
- Replies: 4
- Views: 6159
Re: setColor usage
It wasn't applied to the whole screen. It just became the CURRENT colour in the end.
So, on the next iteration it is applied to love.graphics.draw(background, 0, 0)
Be sure to set WHITE colour before drawing your BG picture.
read manual ^__^
So, on the next iteration it is applied to love.graphics.draw(background, 0, 0)
Be sure to set WHITE colour before drawing your BG picture.
read manual ^__^
- Sat Jul 28, 2018 8:41 pm
- Forum: Libraries and Tools
- Topic: Peachy - Aseprite animations
- Replies: 8
- Views: 12234
Re: Peachy - Aseprite animations
Just recorded a video lesson on peachy +aseprite (in Russian, sorry).
- Fri Jul 20, 2018 6:28 am
- Forum: Support and Development
- Topic: Indexed 16 colour palette simulation?
- Replies: 24
- Views: 23425
Re: Indexed 16 colour palette simulation?
Nice idea, pgimeno!
I'd add that the idea comes right from Lua table hashes.
I'll try to alter the idea to keep 99% of colours unchanged.
The palettes sets should be present at the same spritesheet.
I'd add that the idea comes right from Lua table hashes.
I'll try to alter the idea to keep 99% of colours unchanged.
The palettes sets should be present at the same spritesheet.
- Fri Jul 20, 2018 6:00 am
- Forum: Games and Creations
- Topic: Demonizer - succubus shmup
- Replies: 24
- Views: 49439
Re: Demonizer - succubus shmup
You show a nice progress!
- Fri Jul 20, 2018 5:58 am
- Forum: Support and Development
- Topic: [SOLVED] Different approaches for saving settings and game progress
- Replies: 8
- Views: 6106
Re: [SOLVED] Different approaches for saving settings and game progress
You may use our module to save config into .lua file and load it later.
It has some defaults, etc.
https://github.com/thomasgoldstein/zabu ... ration.lua
Just add a reference to our site and the authors ))
It has some defaults, etc.
https://github.com/thomasgoldstein/zabu ... ration.lua
Just add a reference to our site and the authors ))
- Tue May 29, 2018 7:20 am
- Forum: Libraries and Tools
- Topic: itchy - A simple version checker for games published on itch.io
- Replies: 2
- Views: 4726
Re: itchy - A simple version checker for games published on itch.io
We will definitely use it later. Thank you.
- Tue May 29, 2018 6:46 am
- Forum: Support and Development
- Topic: Help with HC?
- Replies: 3
- Views: 3829
Re: Help with HC?
Some months ago I switched from "easy-to-use" Bump to HC and I do not regret it.
For those, who want to see HC tricks then you may check the sources of our game project.
For those, who want to see HC tricks then you may check the sources of our game project.