Search found 90 matches

by ingsoc451
Wed Nov 20, 2019 7:10 pm
Forum: Libraries and Tools
Topic: bsgtimer
Replies: 5
Views: 3019

Re: bsgtimer

I made the mistake of reading the source code, it was awful:
rewrote most of it
reduced .love file size by generating textures
added moonshine glow shader

edit: I noticed that I had posted this on the wrong category. (it took only 3.5 years)
by ingsoc451
Tue Nov 19, 2019 3:35 pm
Forum: Games and Creations
Topic: Old nogames in new Love
Replies: 0
Views: 153

Old nogames in new Love

Old love2d nogame screens modified to work on the latest
https://github.com/monolifed/love2d_nogame
by ingsoc451
Thu Nov 14, 2019 3:24 pm
Forum: Libraries and Tools
Topic: text formatter/viewer
Replies: 1
Views: 355

Re: text formatter/viewer

Note: Currently images are drawn above previous text/images
fixed in git

Justification affects the current and the following lines. It is best to use one at the start of a newline.
by ingsoc451
Tue Nov 12, 2019 1:07 pm
Forum: Libraries and Tools
Topic: text formatter/viewer
Replies: 1
Views: 355

text formatter/viewer

https://github.com/monolifed/love2d_textview
(eventually it will be merged into boxui)
(WIP)

I tried to make it a little easier to use:
- You can use markdown style linebreaks
- You can add your own commands without modifying the module
- You can justify text: center, right, left
by ingsoc451
Sun Nov 03, 2019 8:07 pm
Forum: Libraries and Tools
Topic: BoxUI and Mock-Up Example Navigator
Replies: 0
Views: 464

BoxUI and Mock-Up Example Navigator

Non-immediate mode gui and mock-up Example Navigator made with it.
https://github.com/monolifed/boxui

(WIP)
by ingsoc451
Sun Oct 13, 2019 9:44 pm
Forum: Libraries and Tools
Topic: svg rendering with nanosvg
Replies: 3
Views: 5985

Re: svg rendering with nanosvg

Modified it further and added on github
by ingsoc451
Tue Oct 08, 2019 4:47 pm
Forum: General
Topic: Lua encoding
Replies: 13
Views: 2880

Re: Lua encoding

Some game companies release their source code after a while. Some of them are big titles. But I don't remember any notable project using their source code.
So releasing the source code might be the best way to discourage people who are constantly trying to steal your code.
by ingsoc451
Tue Oct 08, 2019 4:22 pm
Forum: Games and Creations
Topic: Croque - A practise tool for drawings
Replies: 2
Views: 4252

Re: Croque - A practise tool for drawings

If you add a license it(croque) would be more useful
by ingsoc451
Tue Oct 01, 2019 2:46 pm
Forum: General
Topic: loveframes column list selecting
Replies: 3
Views: 972

Re: loveframes column list selecting

https://github.com/linux-man/LoveFrames ... t.lua#L562
it doesn't pass index k to onrowselected. You might do this:

Code: Select all

onrowselected(self, row, row:GetColumnData(), k)
You might try using love's colored texts:

Code: Select all

text = {{1,0,0}, "red text"}
by ingsoc451
Tue Oct 01, 2019 2:11 pm
Forum: Support and Development
Topic: Find the order of the object itself in a table?
Replies: 7
Views: 1145

Re: Find the order of the object itself in a table?

you might set frog status to dead then you can clean then at once (you can also copy alive ones to a new table) for i=#listofrogs, 1, -1 do if listofrogs[i].status == "dead" then remove(listofrogs, i) end end or since self points to your frog you can do for k, v in ipairs(listofrogs) do if v == self...