Thanks.
I assume that if it can run smoothly on some system with proper settings, code is not the problem.
I tested it on linux too, so I guess it makes no difference
Search found 146 matches
- Fri Feb 12, 2021 8:39 pm
- Forum: Support and Development
- Topic: stutter while scrolling
- Replies: 5
- Views: 1380
- Fri Feb 12, 2021 6:56 pm
- Forum: Support and Development
- Topic: stutter while scrolling
- Replies: 5
- Views: 1380
Re: stutter while scrolling
So it is smooth with speed=240 and vsync on? But it is still the same for me with or without the print()
The print() was there to warn when dt is more than 1/60, And I noticed that it prints even without scrolling
OK this one has speed=240, vsync=1 and no print
The print() was there to warn when dt is more than 1/60, And I noticed that it prints even without scrolling
OK this one has speed=240, vsync=1 and no print
- Fri Feb 12, 2021 4:02 pm
- Forum: Support and Development
- Topic: stutter while scrolling
- Replies: 5
- Views: 1380
stutter while scrolling
If I keep going right non stop I see small stutters. Attached file rather simple. My assumption is it is the video card/driver.
I am just curious that whether anyone else sees the stutter. Use left/right arrow keys to go left/right respectively
I am just curious that whether anyone else sees the stutter. Use left/right arrow keys to go left/right respectively
- Tue Feb 09, 2021 9:30 pm
- Forum: Games and Creations
- Topic: Box2d based player movement
- Replies: 0
- Views: 903
Box2d based player movement
Simple player movement with box2d. It is a little wrong but I hope it helps someone.
- Fri Feb 05, 2021 6:44 pm
- Forum: Games and Creations
- Topic: I fixed up passingclouds.love for 11.3
- Replies: 2
- Views: 645
- Fri Feb 05, 2021 3:17 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 850
- Views: 354076
Re: Simple Tiled Implementation - STI v1.2.3.0
Tiled added parallax support recently, I modified STI a little to support it. -- Scale map to 1.0 to draw onto canvas, this fixes tearing issues -- Map is translated to correct position so the right section is drawn lg.push() lg.origin() tx, ty = tx or 0, ty or 0 for _, layer in ipairs(self.layers) ...
- Fri Feb 05, 2021 3:13 pm
- Forum: Games and Creations
- Topic: nameless platformer
- Replies: 6
- Views: 5831
- Mon Nov 30, 2020 2:00 pm
- Forum: Games and Creations
- Topic: pixed pixel editor
- Replies: 0
- Views: 1905
pixed pixel editor
Work in progress pixel editor
- Mon Nov 30, 2020 8:30 am
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 17
- Views: 8285
Re: nono: a game based on no
Added undo
- Mon Nov 30, 2020 8:25 am
- Forum: Support and Development
- Topic: astar to slow to work with... doing it wrong I guess
- Replies: 5
- Views: 2071
Re: astar to slow to work with... doing it wrong I guess
https://github.com/monolifed/luvarc -> astar
Since all the others was not really simple, I made this. It may help
A note: returned path is from destination to start
Since all the others was not really simple, I made this. It may help
A note: returned path is from destination to start