Search found 108 matches

by ingsoc451
Tue Jan 14, 2020 7:33 am
Forum: Games and Creations
Topic: nameless platformer
Replies: 5
Views: 362

Re: nameless platformer

pgimeno, thanks, I changed it

randomnovice, It looks like it is only available in love 11.3
https://love2d.org/wiki/love.math.colorFromBytes
by ingsoc451
Mon Jan 13, 2020 8:15 pm
Forum: Games and Creations
Topic: nameless platformer
Replies: 5
Views: 362

nameless platformer

(WIP)
It is based on Sienna
But modified a lot, I am not even sure if it works
https://github.com/monolifed/platformer
by ingsoc451
Sat Jan 11, 2020 10:41 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 261
Views: 69515

Re: Advanced Tiled Loader - No longer maintained

I rewrote loader part. Now it is a little more standard
by ingsoc451
Mon Dec 30, 2019 9:02 am
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1212

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

Sorry for not stating the size of mine, it is 283 bytes with animation Edit: now 252 bytes main.lua a={0,15,10,5,-5,0,0,15}b={0,15,7,15,7,5,0,5}c={}e=0 l=love z=l.graphics l.draw=function()z.translate(400,-200)e=.02+e%2 f=e*(2-e)for i=1,8 do c[i]=50*(f*a[i]+(1-f)*b[i])g=(-1)^i c[17-i+g]=g*c[i]end z....
by ingsoc451
Sat Dec 28, 2019 3:55 pm
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1212

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

I tried to do a proxy minimal cardioid (283bytes) a={0,6,3,0,10,5,0,15}b={0,5,7,5,7,15,0,15}c={}d={}e=0 l=love z=l.graphics y=z.polygon x="fill" w=l.math.newBezierCurve l.draw=function()z.translate(400,-40)e=(e+0.03)%2 f=e*(2-e)for i=1,#a do c[i]=40*((1-f)*a[i]+f*b[i])d[i]=c[i]*(1-2*(i%2))end y(x,w(...
by ingsoc451
Sat Dec 28, 2019 11:11 am
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1212

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

I was able to reduce the size without compression
by ingsoc451
Fri Dec 27, 2019 11:19 pm
Forum: Games and Creations
Topic: Cardioid: Sunday kind of LÖVE 1K Challenge
Replies: 12
Views: 1212

Re: Cardioid: Sunday kind of LÖVE 1K Challenge

I tried compressing and encoding your code, unfortunately it is only a few bytes smaller. But the result is more readable c='eNqVkGFrwyAQhv9KoB+qqbGaNt2G+Kk/o3RgEpsKVlO1LWPsv+/M1tF9GYyDu/PxeO/lrLT+qsUgLR2CGo+mi+IkTyodRSSdPNFoHDnRzkcxwms0Qsn3j4MPhZZVw0jDit4XSeolZ6zcCLWbqQXfS85KvikjSvh19QMroIivyg5w1UC...
by ingsoc451
Mon Dec 23, 2019 10:00 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 786
Views: 187934

Re: Simple Tiled Implementation - STI v1.2.3.0

Why don't you use objects if it is something like a door? Changing the tilelayer feels somewhat strange

and did you try:

Code: Select all

local tile = layer.data[8][5]
by ingsoc451
Wed Dec 18, 2019 5:41 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 261
Views: 69515

Re: Advanced Tiled Loader - No longer maintained

I am not sure what you mean. I didn't make any comparison to other libraries.
I just posted this here for a heads up
by ingsoc451
Wed Dec 18, 2019 10:10 am
Forum: Games and Creations
Topic: trAInsported
Replies: 211
Views: 53659

Re: trAInsported