Search found 188 matches
- Fri Feb 05, 2021 6:44 pm
- Forum: Games and Creations
- Topic: I fixed up passingclouds.love for 11.3
- Replies: 2
- Views: 3127
- Fri Feb 05, 2021 3:17 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 752996
Re: Simple Tiled Implementation - STI v1.2.3.0
Tiled added parallax support recently, I modified STI a little to support it. -- Scale map to 1.0 to draw onto canvas, this fixes tearing issues -- Map is translated to correct position so the right section is drawn lg.push() lg.origin() tx, ty = tx or 0, ty or 0 for _, layer in ipairs(self.layers) ...
- Mon Nov 30, 2020 8:30 am
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
Added undo
- Mon Nov 30, 2020 8:25 am
- Forum: Support and Development
- Topic: astar to slow to work with... doing it wrong I guess
- Replies: 5
- Views: 3843
Re: astar to slow to work with... doing it wrong I guess
https://github.com/monolifed/lua-modules -> astar
Since all the others was not really simple, I made this. It may help
A note: returned path is from destination to start
Since all the others was not really simple, I made this. It may help
A note: returned path is from destination to start
- Tue Nov 10, 2020 2:59 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
Private browsing mode seems to be the reason. It doesn't work with private browsing (on Firefox)
- Mon Nov 09, 2020 6:28 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
Also old love.js worked better than the new one. Now it works on firefox too Use the compatibility version if you'd like it to work on Firefox. It was what I tried first. But it gives an error DOMException: A mutation operation was attempted on a database that did not allow mutations. Same for the ...
- Sat Nov 07, 2020 1:04 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
I added save on exit, screen modes/sizes and fixed a few things.
Also old love.js worked better than the new one. Now it works on firefox too
Also old love.js worked better than the new one. Now it works on firefox too
- Sun Nov 01, 2020 5:41 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
Sorry, I forgot rename it
Changes are:
I removed music, replaced all assets with public domain ones and added highlighting of current cell (and a few code changes)
Also removed spooky theme
Changes are:
I removed music, replaced all assets with public domain ones and added highlighting of current cell (and a few code changes)
Also removed spooky theme
- Sun Nov 01, 2020 2:57 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
final one
edit: I guess not
edit: I guess not
- Fri Oct 30, 2020 2:49 pm
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53252
Re: nono: a game based on no
Thanks
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In v3 there are some minor ui changes, configuration saving. Different screen sizes are supported but only through editing the nono_config.txt created in game's save directory
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In v3 there are some minor ui changes, configuration saving. Different screen sizes are supported but only through editing the nono_config.txt created in game's save directory