Then I'm glad I have an ATI card.. But how about those Intel cards?
Also, I just noticed that the picture I used must be very familiar to you..
Search found 16 matches
- Sat Dec 10, 2011 5:39 pm
- Forum: Support and Development
- Topic: PixelEffects, Y U NO WORK?
- Replies: 8
- Views: 5959
- Sat Dec 10, 2011 5:22 pm
- Forum: Support and Development
- Topic: PixelEffects, Y U NO WORK?
- Replies: 8
- Views: 5959
Re: PixelEffects, Y U NO WORK?
It works! I guess I'm not used to such a massive lack of forgiveness.slime wrote:In glsl/pixeleffect syntax, all floating point numbers (numbers of the type 'number'/float) needs to have a decimal.needs to becomeCode: Select all
number blurSize = 1/800;
Code: Select all
number blurSize = 1.0/800.0;
- Sat Dec 10, 2011 5:00 pm
- Forum: Support and Development
- Topic: Is realistic jumping even possibru without love.physics ?
- Replies: 16
- Views: 6799
Re: Is realistic jumping even possibru without love.physics
I extracted this from your text, but I made something terribly wrong, would you mind helping me? I think it's more like this: player.velocity.y = player.velocity.y + 0.1 * dt --each second the velocity is increased by 0.1 player.y = player.y + player.velocity.y --moves the player with the calculate...
- Sat Dec 10, 2011 4:43 pm
- Forum: Support and Development
- Topic: How to choose source?
- Replies: 14
- Views: 6992
Re: How to choose source?
I poked your code a bit and.. math.random() ain't random at all for your program, even after using math.randomseed(os.time())..
Sorry, but that's all I can do for now, good luck.
Sorry, but that's all I can do for now, good luck.
- Sat Dec 10, 2011 3:42 pm
- Forum: Support and Development
- Topic: Multiple questions
- Replies: 5
- Views: 2756
Re: Multiple questions
Hey, 1) Haven't played it, but I see you can download the source code (the .love file) at the bottom of the page you linked. 2) Something like this: if player.x < 0 then --if he goes off the left edge.. player.x = love.graphics.getWidth() --put him back at the right edge! elseif player.x > love.grap...
- Sat Dec 10, 2011 3:26 pm
- Forum: Support and Development
- Topic: PixelEffects, Y U NO WORK?
- Replies: 8
- Views: 5959
PixelEffects, Y U NO WORK?
So I've read the GLSL documentation, have read the readme on GLSL in Löve2D thousands of times and have searched everywhere on the forum and wiki.. All I'm trying to do is add some horizontal blur to the show. I've downloaded several .love files of examples of blur shaders, and looked a few simple e...