Search found 218 matches

by ReFreezed
Sat Apr 17, 2021 12:44 pm
Forum: Games and Creations
Topic: Mino Bueno, a customizable Tetris clone
Replies: 9
Views: 7468

Re: Mino Bueno, a customizable Tetris clone

Pretty cool game. I don't know how many times I accidentally pressed up, constantly creating unreachable spaces. Doh!
by ReFreezed
Mon Apr 12, 2021 7:46 am
Forum: Libraries and Tools
Topic: ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)
Replies: 2
Views: 724

Re: ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)

Update 1.2 Changes since 1.1: Added character filters for limiting what glyphs gets outputted. Added [in] parameter 'imageFile' for specifying the filename of the input image. Added "builtin" as a special value for the fontFile parameter. Added --silent option for disabling output to stdo...
by ReFreezed
Sat Apr 10, 2021 6:50 am
Forum: Libraries and Tools
Topic: ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)
Replies: 2
Views: 724

Re: ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)

Update 1.1 Changes since 1.0: Outputted glyphs are packed a lot better. Added [edit] parameter 'trim' for controlling trimming of transparent pixels around glyphs. Added [out] parameter 'imageBounds' for controlling the dimensions of outputted images (e.g. power-of-two). Added [out] parameter 'imag...
by ReFreezed
Sat Apr 10, 2021 6:38 am
Forum: General
Topic: Testing Different Projects
Replies: 5
Views: 544

Re: Testing Different Projects

Only the files you require() will actually run, so if you only call require("collision_circles") in main.lua then it doesn't matter what arrow_follow.lua or any other file contains as those will not run. main.lua: -- Only uncomment one line: -- require("collision_circles") -- Unc...
by ReFreezed
Fri Apr 09, 2021 6:23 pm
Forum: General
Topic: Testing Different Projects
Replies: 5
Views: 544

Re: Testing Different Projects

Just have a single line in main.lua where you require() the file you want to run.

Code: Select all

require("collision_circles")
by ReFreezed
Thu Apr 01, 2021 6:02 pm
Forum: Libraries and Tools
Topic: ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)
Replies: 2
Views: 724

ImageFont-like to BMFont converter (ReFreezed Bitmap Font converter)

https://i.imgur.com/F8BwYA7.png This is a command line program that converts a simple custom bitmap font format to BMFont (loaded with love.graphics.newFont ). There is also some basic support for rasterizing TrueType fonts. Why does this exist? LÖVE supports two bitmap font formats: BMFont, and it...
by ReFreezed
Sat Feb 20, 2021 1:12 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 45
Views: 50441

Re: Hot Particles - particle editor

@Jayverb
Yes. Just look at what the updated default exporter outputs to see where you can get the coordinates.
No problem! :)
by ReFreezed
Fri Feb 19, 2021 4:04 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 45
Views: 50441

Re: Hot Particles - particle editor

Update 1.8 Changes since 1.7: Particle systems can now have individual position offsets. Fixed particle path previews not using the specified area distribution. Templates: Values have been moved to the 'exported' namespace (i.e. particleSystems is now exported.particleSystems). (Values are also ava...
by ReFreezed
Wed Feb 17, 2021 12:33 pm
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 45
Views: 50441

Re: Hot Particles - particle editor

That would be great for placing stuff on a background image :) Yeah, I was thinking that. How would I put this in the main.lua ? So I can access a parameter say on particleDatas[2] for example. Just access parameters with the dot syntax. In the example there are two particle systems, which means th...
by ReFreezed
Tue Feb 16, 2021 11:53 am
Forum: Libraries and Tools
Topic: Hot Particles - particle editor
Replies: 45
Views: 50441

Re: Hot Particles - particle editor

@Jayverb
Particle systems' position and movement in the game is something that's outside the scope of this program I think, though I can see cases where exporting an "initial position" for particle systems could be useful. I'll add that to the todo list.