Search found 174 matches

by ReFreezed
Tue Dec 01, 2020 4:26 pm
Forum: General
Topic: Obey?
Replies: 43
Views: 10033

Re: Obey?

Please have a seat, eat a snack, relax, and OBEY~~ :cool:
by ReFreezed
Sun Nov 29, 2020 9:47 pm
Forum: Support and Development
Topic: Can't load any file as imageData
Replies: 2
Views: 111

Re: Can't load any file as imageData

I don't think JPEG files are supported any longer. ICO files were never supported, afaik. PNG files should work though. Not sure what the problem is. Can you upload one of the PNG files that don't work?
by ReFreezed
Sun Nov 29, 2020 9:35 pm
Forum: Games and Creations
Topic: Disc Room Escape
Replies: 3
Views: 145

Re: Disc Room Escape

Kinda cool game. Seem very inspired by Meat Boy. Here's some criticism: The timer seem very unnecessary, especially combined with the toggling platforms since you have to wait for them, losing precious time. Also, having to restart the entire game for failing a single level is just too much of a pun...
by ReFreezed
Sun Nov 29, 2020 8:48 pm
Forum: Support and Development
Topic: astar to slow to work with... doing it wrong I guess
Replies: 5
Views: 197

Re: astar to slow to work with... doing it wrong I guess

It looks like you're giving Astar:find() the wrong value for the positionIsOpenFunc argument. It's supposed to be a function - not a table ('self' in this case). Unless you modified the library to correctly handle that? Impossible to tell if you don't share the code. A grid of size 2048x768 does see...
by ReFreezed
Tue Nov 24, 2020 5:08 pm
Forum: Support and Development
Topic: i have a error that not undersand , i need help
Replies: 4
Views: 307

Re: i have a error that not undersand , i need help

There seem to be some confusion about classes and instances. In love.load() you have: Jugador = Jugador() Enemigo = Enemigo() Here you're replacing the global reference to the class Jugador with a reference to an instance of the class. You probably want to do this: jugador = Jugador() enemigo = Enem...
by ReFreezed
Wed Nov 18, 2020 8:25 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 13
Views: 10111

Re: Steamworks FFI

So that would be "MyGame.app/Contents/Frameworks/" (where MyGame.app is a copy of the original love.app that you downloaded from this website).
by ReFreezed
Mon Nov 16, 2020 1:27 pm
Forum: Games and Creations
Topic: Particles
Replies: 5
Views: 1172

Re: Particles

It's close to simulating flocking behavior, except the particles cannot make up their mind about what flock they belong too. :P
by ReFreezed
Mon Nov 16, 2020 12:00 am
Forum: Support and Development
Topic: Love2d Distribution on Windows have no sound, and has sprite issue
Replies: 6
Views: 1034

Re: Love2d Distribution on Windows have no sound, and has sprite issue

Here's an idea. Does your Mac have a Retina display? I.e. the pixel density is twice as high. If the VM doesn't know that or doesn't handle that well and therefore is using a half the resolution for the virtual screen for Windows, then that would explain why the VM vs macOS screenshots look differen...
by ReFreezed
Sun Nov 15, 2020 7:49 pm
Forum: Support and Development
Topic: Love2d Distribution on Windows have no sound, and has sprite issue
Replies: 6
Views: 1034

Re: Love2d Distribution on Windows have no sound, and has sprite issue

It looks like the top image is drawn on a high-resolution screen and the bottom on a low-resolution screen. There are many different solutions to this problem, but you should basically make sure the thing you're rendering to (the screen or a canvas) has a high enough resolution if you want to have o...
by ReFreezed
Sat Nov 14, 2020 12:15 pm
Forum: Support and Development
Topic: Love2d Distribution on Windows have no sound, and has sprite issue
Replies: 6
Views: 1034

Re: Love2d Distribution on Windows have no sound, and has sprite issue

It sounds like you're doing things correctly. Are you including the sound files in the .love file? Do you use the correct letter case for all filenames in the .love file and in the code? For the drawing, are you rendering things unscaled at integer coordinates? Nearest-neighbor filtering can hide li...