Search found 138 matches
- Sun Mar 05, 2023 11:37 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 40873
Re: Untitled RPG Project
Sorry to hear about your troubles. That sucks. I think it's great you are pushing ahead with your passion project either way! You inspired me to research more about RPG games. I have played some (ultima 1, ultima 8, diablo 1) but I'm no RPG expert. I am reading a book called Dungeons & Desktops,...
- Thu Aug 04, 2022 9:28 am
- Forum: Libraries and Tools
- Topic: How to turn my code onto a library
- Replies: 6
- Views: 4825
Re: How to turn my code onto a library
For future reference, check the modules tutorial on Lua Users Wiki. There are plenty other good articles on there for all things Lua. Check it out!
- Mon Aug 01, 2022 3:50 am
- Forum: Games and Creations
- Topic: Untitled RPG Project
- Replies: 33
- Views: 40873
Re: Untitled RPG Project
I enjoy reading these updates, and it jolted me back into journaling my hobby projects too, thanks! I will be following this thread. I also find your use of behavior trees in the last update, fascinating. It's always nice to see alternative ways of doing things ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Thu Apr 21, 2022 12:32 pm
- Forum: Support and Development
- Topic: Gamepad DPAD cant press up or left
- Replies: 2
- Views: 2155
Re: Gamepad DPAD cant press up or left
Thanks! I will try this out.
- Tue Apr 12, 2022 11:11 pm
- Forum: Support and Development
- Topic: Gamepad DPAD cant press up or left
- Replies: 2
- Views: 2155
Gamepad DPAD cant press up or left
greetings So I have gone through all other gamepad related posts on the forum and found that by calling loadGamepadMappings("gamecontrollerdb.txt") it detects my Super Famicom NES-like Controller correctly. The problem: The DPAD does not work out the box, and I call setGamepadMapping() to ...
- Thu Mar 17, 2022 8:08 pm
- Forum: General
- Topic: Has anyone tried to 'cost' their project development?
- Replies: 8
- Views: 7531
Re: Has anyone tried to 'cost' their project development?
Good question togFox. I used to time my hobby projects with the taskcoach.org app. It includes time budgeting and effort tracking, revenue costing, prompts you when idle, and a bunch of other useful features.
- Wed Mar 16, 2022 11:12 pm
- Forum: Games and Creations
- Topic: Uncle Lee strikes again - a mini point & click adventure
- Replies: 4
- Views: 5253
Re: Uncle Lee strikes again - a mini point & click adventure
Good looking game @apicici! Regardless of meeting the submission date, game jams are a great platform for prototyping new ideas, so congrats!
I am also happy to see more Adventure P&C games, it's a genre that I hope makes a resurgence.![:Ultraglee :ultraglee:](./images/smilies/ms-ultra-glee.png)
I am also happy to see more Adventure P&C games, it's a genre that I hope makes a resurgence.
![:Ultraglee :ultraglee:](./images/smilies/ms-ultra-glee.png)
- Mon Apr 05, 2021 12:12 am
- Forum: Games and Creations
- Topic: Virulent
- Replies: 2
- Views: 5216
Re: Virulent
Cool. Like plague inc except reversed? Does that mean it's luck based and not tactics based...? What type of ai do you use? thanks @Gunroar:Cannon! 1) This is a remake of the Atari game "Epidemic!" (1982). The original game had a resolution of 336x240. My remake was done in Pico-8 with a ...
- Sun Mar 28, 2021 6:57 am
- Forum: Games and Creations
- Topic: Virulent
- Replies: 2
- Views: 5216
Virulent
Virulent is a turn-based tactical game where you are in charge of managing a global viral outbreak, and if you are lucky, save the world. You use action points to manage the outbreak. Your task is to launch missiles to prevent any more infections, while administering remedies to infected countries ...
- Sun Feb 07, 2021 12:19 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1510968
Re: What's everyone working on? (tigsource inspired)
No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc. I haven't heard ab...