Search found 129 matches

by kbmonkey
Sun Feb 07, 2021 12:19 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1726
Views: 768700

Re: What's everyone working on? (tigsource inspired)

No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc. I haven't heard ab...
by kbmonkey
Tue Jan 26, 2021 12:41 am
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 5
Views: 6743

Re: Integrating Love Into Geany

@GestaltEngine, it seems like the first revision of my generated tags file contains the rectangle definition while the second revision does not. I guess there is a bug in the script. It will need debugging and fixing. I have work deadlines and lack time. The code is MIT/BSD compatible so feel free t...
by kbmonkey
Fri Sep 07, 2018 7:31 am
Forum: General
Topic: Offline LÖVE documentation for download
Replies: 94
Views: 318456

Re: Offline LÖVE documentation for download

For those who have wget you can download an off-line copy with this voodoo

Code: Select all

mkdir -p ~/love2d.org
cd ~/love2d.org

wget \
--wait=1 \
--recursive \
--convert-links \
--adjust-extension \
--no-parent \
--level=2 \
https://love2d.org/wiki/love
by kbmonkey
Sun Sep 02, 2018 8:26 am
Forum: Libraries and Tools
Topic: Materialize color palette for LÖVE
Replies: 1
Views: 2334

Materialize color palette for LÖVE

Nothing fancy, thought I will share.

* reusable color.lua
* click to copy color name to clipboard
* from https://materializecss.com/color.html
by kbmonkey
Fri Aug 31, 2018 5:41 am
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 5
Views: 6743

Re: Integrating Love Into Geany

I updated the Geany tags to version 11.1 of the LÖVE sources.

https://gist.github.com/wesleywerner/61 ... 6c9c8b151e
by kbmonkey
Fri Apr 20, 2018 4:52 am
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 72524

Re: LÖVE 11.1 released!

From the wiki:
In versions prior to 11.0, color component values were within the range of 0 to 255 instead of 0 to 1.
What was the motivation for changing RGBA ranges to [0..1]?
by kbmonkey
Fri Mar 09, 2018 9:49 am
Forum: Libraries and Tools
Topic: Build scripts for Linux
Replies: 1
Views: 1491

Re: Build scripts for Linux

Nicely done. AppImages are getting pretty popular! I made a similar setup as a VM so you can target different architectures (x86/64). More info in this post.
by kbmonkey
Thu Jan 18, 2018 12:15 pm
Forum: Support and Development
Topic: help needed drawing lines
Replies: 2
Views: 1335

Re: help needed drawing lines

Oh ps - welcome to the forums!
by kbmonkey
Thu Jan 18, 2018 12:04 pm
Forum: Support and Development
Topic: help needed drawing lines
Replies: 2
Views: 1335

Re: help needed drawing lines

Every call to love.draw clears the screen and keeping a table of points to redraw each time is expensive. What you need is a canvas. Simply draw on the canvas in memory and the draw the canvas to the screen. The other thing I added was factoring your movement out by dt. This is important because the...
by kbmonkey
Sun Jan 14, 2018 4:09 pm
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 2000 Tracks
Replies: 253
Views: 306448

Re: Free Music Resource for Your Games

I used your music in my game Bass Lover. The music is very relaxing and fits the mood perfectly!

I will be adding in-game credits (work in progress), and credit also listed on the game page.

With much thanks!