Search found 48 matches

by Sarcose
Thu Sep 17, 2015 11:08 pm
Forum: Support and Development
Topic: HSL Color Conversion issue
Replies: 6
Views: 2563

Re: HSL Color Conversion issue

Thanks for that, that was a fast response. Am I wrong in thinking this means usage of the function should account for this scale difference?
by Sarcose
Thu Sep 17, 2015 11:02 pm
Forum: Support and Development
Topic: HSL Color Conversion issue
Replies: 6
Views: 2563

Re: HSL Color Conversion issue

After printing out my HSL -> RGB i/o's, I found that my H input only ranged from 0 to 60ish, which should ideally be making it transition from bright red to orange to yellowish. Then, doing some more searching, I was confused on something else: the HSL-to-RGB function on the love wiki accepts inputs...
by Sarcose
Sun Sep 13, 2015 11:51 pm
Forum: Support and Development
Topic: HSL Color Conversion issue
Replies: 6
Views: 2563

HSL Color Conversion issue

Hey guys. Not sure what I'm doing wrong, but I'm using the function from https://love2d.org/wiki/HSL_color and am not getting the results I expect. What I did was I got the HSL value from an HSL Color Picker , plugged it into the function (+ a modifier to get a constant increase then decrease to the...
by Sarcose
Sun Sep 13, 2015 12:13 am
Forum: Support and Development
Topic: Ext. mem usage (apparently?) changes ingame calculations
Replies: 6
Views: 1999

Re: Ext. mem usage (apparently?) changes ingame calculations

Yeah, you're right about that, but I went a different route. For some reason I am still liking the system I have for jumping right now, so after messing with acceleration for a bit and getting frustrated, I rewrote the air state engine to set static jump height goals. If you want to see this in acti...
by Sarcose
Sat Sep 12, 2015 10:05 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126425

Re: [library] bump.lua v3.1.4 - Collision Detection

"col" refers to an entry in the "cols" table: (snip) Ah, thanks for that clarification. I still stumble when it comes to lua tables but I think I'm starting to get the hang of it (they're awesome, I might add). Now looking further I can see that col.touch.x and col.touch.y can b...
by Sarcose
Sat Sep 12, 2015 9:56 pm
Forum: Support and Development
Topic: Ext. mem usage (apparently?) changes ingame calculations
Replies: 6
Views: 1999

Re: Ext. mem usage (apparently?) changes ingame calculations

It actually looks very gameist, as a handheld Castlevania for instance. My purpose is to create a game that feels like it has a fast response time to the player's input, with high air control. I never really imagined most retro platformers to use acceleration in their jumping (I know Mario games do,...
by Sarcose
Sat Sep 12, 2015 12:55 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126425

Re: [library] bump.lua v3.1.4 - Collision Detection

Okay, I have another question. When I'm using filters and, say, I return 'bounce,' around where do I access col.bounce? For instance: function player:updatePosition(dt) local px, py = self:resolveXInput(), self:resolveYInput() local ox, oy = self:resolveXOutside(), self:resolveYOutside() local goalX...
by Sarcose
Sat Sep 12, 2015 12:20 am
Forum: Support and Development
Topic: Ext. mem usage (apparently?) changes ingame calculations
Replies: 6
Views: 1999

Re: Ext. mem usage (apparently?) changes ingame calculations

Okay. Let's say I don't intend to use acceleration mechanics - i.e., I only want my player to move at a fixed speed in any given direction, or have infinite acceleration, or however it would be best to put it. I've been waiting to respond to this thread because I've been waiting til I could work on ...
by Sarcose
Sat Sep 05, 2015 4:15 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 126425

Re: [library] bump.lua v3.1.4 - Collision Detection

Chiming in real quick just to say that your long post was super helpful, and I was able to get working what I needed to get working. I haven't dissected your whole post yet, but I realized that I was being very silly in not realizing that, in world:add(item,blah) where item is a table, and given lua...
by Sarcose
Mon Aug 31, 2015 10:35 pm
Forum: Support and Development
Topic: Ext. mem usage (apparently?) changes ingame calculations
Replies: 6
Views: 1999

Ext. mem usage (apparently?) changes ingame calculations

Hi guys. I'm sort-of revisiting what might be a problem similar to the problem I encountered in this thread , except it's different enough that it warrants reexamination (for one, this is a completely different project, with a different engine). Since I ramble, I bolded the summary of my issue below...