Search found 34 matches

by GhostAction
Mon Jun 06, 2016 10:15 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 601712

Re: Share a Shader!

@rmcode Thanks a lot!

Does anyone know how I could make the colors like stay the same as the game without shaders (ex. https://gyazo.com/3ab99d33a99f4d19bf2753f36d0dddb9)?
by GhostAction
Mon Jun 06, 2016 9:51 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 328
Views: 601712

Re: Share a Shader!

I am using the Mari0 CRT.frag shader for my project and for some reason I'm getting this result where the player is basically duplicated I guess: https://gyazo.com/ef7d97e62c1a6da9a5cd49e36fce8b0a

Anybody know whats going on?
by GhostAction
Sun May 22, 2016 2:57 pm
Forum: Support and Development
Topic: Don't know how to explain this
Replies: 1
Views: 2233

Don't know how to explain this

So my game has done this a couple times before, and then I did something and it fixed (can't really remember). Now I've tried a lot of things and it still doesn't work. So basically the problem is the enviroment (just now I realized I spelled that wrong lol) module. The UDP is only working every so ...
by GhostAction
Sun May 22, 2016 2:25 pm
Forum: Support and Development
Topic: If you aren't from Russia - just scip this topic :D
Replies: 8
Views: 6363

Re: If you aren't from Russia - just scip this topic :D

Ребята, переводчик Google является лучшим.
by GhostAction
Wed May 18, 2016 12:44 am
Forum: Support and Development
Topic: Multiplayer Help
Replies: 6
Views: 5225

Re: Multiplayer Help

Another easier way, in my opinion is having in loop through the data, finding every space, then separating the works/numbers/characters and then putting them into a table in order. for i in string.gmatch(receivedData, "%S+") do table.insert(command, i) end Then I use something like: if com...
by GhostAction
Tue May 17, 2016 6:33 pm
Forum: General
Topic: What's obey?
Replies: 18
Views: 11435

What's obey?

Have no idea
by GhostAction
Tue May 17, 2016 6:30 pm
Forum: Support and Development
Topic: UDP and Modules
Replies: 5
Views: 3367

Re: UDP and Modules

Yeah I know, I probably copied from some code that was from a month ago.
by GhostAction
Mon May 16, 2016 10:23 pm
Forum: Support and Development
Topic: UDP and Modules
Replies: 5
Views: 3367

Re: UDP and Modules

Alright uploaded them. The code is a tad bit different from a couple days ago, but the multiplayer part should be the same.
by GhostAction
Mon May 16, 2016 10:20 pm
Forum: Support and Development
Topic: UDP and Modules
Replies: 5
Views: 3367

Re: UDP and Modules

Yeah I'll upload it one minute.
by GhostAction
Mon May 16, 2016 10:10 pm
Forum: Support and Development
Topic: UDP and Modules
Replies: 5
Views: 3367

UDP and Modules

So I'm making a multiplayer games and I just started switching everything to modules, but I ran into one problem: How do I get UDP to work within modules? I tried looping it through all the functions, but it barely worked. Any ideas?