Search found 38 matches
- Sun Apr 05, 2015 2:52 pm
- Forum: Support and Development
- Topic: Demo is here, and I want your help!!
- Replies: 4
- Views: 3635
Demo is here, and I want your help!!
moved to : http://love2d.org/forums/viewtopic.php?f=5&t=79990 The Great Miner is the game I'm working on, and here's a snap: game.png .LOVE FILE (I cannot upload the file by 'Upload attachment', so...) http://pan.baidu.com/s/1i35pVqX http://pan.baidu.com/s/1mgqqGVA <-- fix some known bugs I'm h...
- Sun Apr 05, 2015 2:10 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 359806
Re: Löve Frames - A GUI Library
Hope this to be fixed soon doc is really important~schmirsich wrote:Your website and subsequently the documentation seems to be offline. I presume you are still continuing the project?
- Sat Apr 04, 2015 1:23 pm
- Forum: Support and Development
- Topic: How to scale a particle system?
- Replies: 3
- Views: 1112
Re: How to scale a particle system?
Thanks, both good ideas.
- Sat Apr 04, 2015 6:19 am
- Forum: Support and Development
- Topic: How to scale a particle system?
- Replies: 3
- Views: 1112
How to scale a particle system?
Snap of the game:
I know how to achieve this by canvas. But I'm wondering whether there's a direct way.
THANKS~
The campfire is simulated by a particle system, and I want the flame size to decrease over time. But I don't know how to scale the particle system.I know how to achieve this by canvas. But I'm wondering whether there's a direct way.
THANKS~
- Thu Apr 02, 2015 3:06 am
- Forum: Games and Creations
- Topic: Somebody helps me out with the performance problem?
- Replies: 20
- Views: 10077
Re: Somebody helps me out with the performance problem?
Hi there, it's me again. liyonglove2d, if you accept, two advices: 1. If you ever plan to translate your game onto other languages, or give that chance to others, you'd better organize all text messages in separate files as variables. This way people who will translate your game will not have to de...
- Wed Apr 01, 2015 3:50 pm
- Forum: Support and Development
- Topic: Terrain transition problem, HELP!
- Replies: 9
- Views: 2715
Re: Terrain transition problem, HELP!
Another bug is fixed at the same time....
- Wed Apr 01, 2015 3:32 pm
- Forum: Support and Development
- Topic: Terrain transition problem, HELP!
- Replies: 9
- Views: 2715
Re: Terrain transition problem, HELP!
That's so great, arampl! Thank u very much!
- Wed Apr 01, 2015 1:42 pm
- Forum: Support and Development
- Topic: Terrain transition problem, HELP!
- Replies: 9
- Views: 2715
Re: Terrain transition problem, HELP!
data_main/com/world_component/grids.lua genCanvas() generates a canvas during initialization or when any tile in the canvas is updated. drawGridLazy() draws all the visible canvases to another canvas. the hierarchy to draw the ground: ondraw() drawGridLazy() getCanvas() genCanvas() [draw canvases he...
- Wed Apr 01, 2015 1:16 pm
- Forum: Support and Development
- Topic: Terrain transition problem, HELP!
- Replies: 9
- Views: 2715
Re: Terrain transition problem, HELP!
function t:draw() canvas:clear(<framebuffer background color>) --for example canvas:clear(0, 100, 0) canvas:renderTo(function() img:draw(0, 0) end) love.graphics.draw(canvas, 100, 20) img:draw(150, 20) end When you do canvas:clear() you set background color of canvas to 0,0,0,0 then blend image wit...
- Wed Apr 01, 2015 11:46 am
- Forum: Support and Development
- Topic: Terrain transition problem, HELP!
- Replies: 9
- Views: 2715
Re: Terrain transition problem, HELP!
To find the reason, I write a little program, and I get similar phenomenon. Who can explain this to me :death: Hehe.png Here's the code snippet function t:draw() canvas:clear() canvas:renderTo(function() img:draw(0, 0) end) love.graphics.draw(canvas, 100, 20) img:draw(150, 20) end WHY??