Search found 3 matches

by TheMayoMurderer
Tue Feb 03, 2015 5:04 pm
Forum: Libraries and Tools
Topic: [Utility] Love Compiler
Replies: 17
Views: 12810

Re: [Utility] Love Compiler

Of course, I agree that all is good and worth doing, what I'm asking is whether the problem of obfuscating an interpreted game is solved as much as it can be? Will our source codes ever be more safe than the output in your compiler? Could somebody reverse your process? My compiler uses LuaJIT's str...
by TheMayoMurderer
Tue Feb 03, 2015 3:45 pm
Forum: Libraries and Tools
Topic: [Utility] Love Compiler
Replies: 17
Views: 12810

Re: [Utility] Love Compiler

I compiled an asteroids demo I had lying around - no idea whose it is, sorry author - and it worked like a charm. So is this the be-all-and-end-all of source code obfuscation? Can we commercialise our games now? I'm glad it worked well for you :) This isn't the compiler in its final form, and I hav...
by TheMayoMurderer
Mon Feb 02, 2015 10:28 pm
Forum: Libraries and Tools
Topic: [Utility] Love Compiler
Replies: 17
Views: 12810

[Utility] Love Compiler

I have created a simple tool for turning a single Love source file into portable bytecode.
Details on how to use it are in lovecompiler_readme.txt.
This is not the compiler's final form, and will evolve based on your requests. So if you have any suggestions, fire away!
Enjoy!
- TheMayoMurderer