Search found 445 matches
- Sat Apr 06, 2019 8:53 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 152632
Re: push - a resolution-handling library
I just changed the first parameter to "canvas" instead of (what would be) canvas.canvas on line 92 and it seems to work now!! A bunch of my stuff is off-screen during full-screen mode though, which I will need to fix. But I know how to fix that. I am certain my brute-forcing of line 92 is...
- Sat Apr 06, 2019 2:28 pm
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 152632
Re: push - a resolution-handling library
Oops, looks like you also need to apply the fix to line 138. Along with any other call to love.graphics.setCanvas(167, 171, 175, 192, and 213).
- Sat Apr 06, 2019 7:30 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 152632
Re: push - a resolution-handling library
I am unable to get this library to work with stencils. I am getting this error, which I don't know how to fix: Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas. I am using canvases, shaders, and stecils. Hi ac3r...
- Sat Mar 30, 2019 12:35 pm
- Forum: Games and Creations
- Topic: Simple Escape Room Engine
- Replies: 2
- Views: 7254
Re: Simple Escape Room Engine
That's really cool! I want to play more :-)
- Sun Jan 27, 2019 4:06 pm
- Forum: Libraries and Tools
- Topic: sync.lua -- high-level api to make writing multiplayer games easier
- Replies: 11
- Views: 17417
Re: sync.lua -- high-level api to make writing multiplayer games easier
This is a great tool! I just realized you work at Expo, that's really cool! I'm using your toolchain on a daily basis, thanks for your work!
- Fri Jan 25, 2019 12:56 am
- Forum: General
- Topic: Article on raytracing for beginners
- Replies: 0
- Views: 3641
Article on raytracing for beginners
Hello, dear LÖVE community, I've ran into a really interesting article today that I thought I'd share with you. It guides you through all the steps to implement a basic, but functioning ray tracer. I think it could be very useful/interesting for everyone to read. Here's the article/guide: https://gi...
- Sat Dec 29, 2018 2:35 pm
- Forum: General
- Topic: difference between ‘local Class = require("Class")’ and ‘require "Class"’?
- Replies: 2
- Views: 3262
Re: difference between ‘local Class = require("Class")’ and ‘require "Class"’?
It all depends on how your module is organized. You could either have a file returning something ( return myLibrary ), in which case you’ll use local myLibrary = require ... or directly injecting into the global scope ( myLibrary = ... ), then require it directly. Indeed, the best practice is to use...
- Fri Sep 21, 2018 6:27 pm
- Forum: Libraries and Tools
- Topic: ImGui LÖVE module
- Replies: 169
- Views: 248249
Re: ImGui LÖVE module
Had the same problem, did the same thing with setting a custom drag payload and checking whether the target area is hovered, it works but doesn't feel as good as using native ImGui's DragDrop* methods.
- Wed Sep 12, 2018 2:53 pm
- Forum: General
- Topic: How to turn the pages if it does not have turning button?
- Replies: 3
- Views: 4231
Re: How to turn the pages if it does not have turning button?
This is a good question. But it's actually easier than you think. If the pages don't have a turning button, simply lick your finger to make it wet, then gently hold the bottom-right corner of the page between your index and your thumb. Once you have grabbed it, move your hand to the left side and th...
- Wed Sep 12, 2018 2:48 pm
- Forum: Support and Development
- Topic: is initializing a local variable in mouse move ok?
- Replies: 3
- Views: 2472
Re: is initializing a local variable in mouse move ok?
I don't think this will have any meaningful impact on performance. As for memory usage, Lua's garbage collector will take care of it, so it's fine.