Search found 1077 matches
- Tue Feb 21, 2017 6:37 pm
- Forum: Support and Development
- Topic: cubemap support ?
- Replies: 7
- Views: 4480
Re: cubemap support ?
Hang on. Someone explain what this is. Because it sounds interesting. Basically these are other texture sampler types. Your default texture samples using two coorsinates (uv). A volume texture is basically a stack of 2d textures that you sample with a 3d vector. I guess it interpolates along all ax...
- Tue Feb 21, 2017 6:30 pm
- Forum: Support and Development
- Topic: Help: Can't install Löve2D installer and Computer think installer is a virus.
- Replies: 15
- Views: 9714
Re: Help: Can't install Löve2D installer and Computer think installer is a virus.
If you copy the files from the zip into a folder in Program Files, that's basically the same as installing it. Which of the files should I add to the program folder? All of them tovether go into a folder that's usually called 'LOVE'. I'm not sure if the installer does something else by default (lik...
- Tue Feb 21, 2017 5:31 pm
- Forum: Support and Development
- Topic: Help: Can't install Löve2D installer and Computer think installer is a virus.
- Replies: 15
- Views: 9714
Re: Help: Can't install Löve2D installer and Computer think installer is a virus.
If you copy the files from the zip into a folder in Program Files, that's basically the same as installing it.
As to why this happens or how to prevent it I have no idea.
As to why this happens or how to prevent it I have no idea.
- Tue Feb 21, 2017 5:03 pm
- Forum: Games and Creations
- Topic: [LÖVE Jam][Web] GEM - A matching puzzle game
- Replies: 4
- Views: 3975
Re: [LÖVE Jam][Web] GEM - A matching puzzle game
This is cool! I like the lo-fi graphics. I like the different modes and controls. Somehow I managed to not understand what was the goal on my first attempt (I tried to just seperate all colors into blocks ona 4x4 field to make them disappear, ignoring the right side). Maybe a single line explanation...
- Tue Feb 21, 2017 1:21 pm
- Forum: Support and Development
- Topic: upvalues not working
- Replies: 3
- Views: 2751
Re: upvalues not working
ret = function() return x end debug.setupvalue(ret , 1 , {x = 90}) love.errhand( ret() ) shows nil when it should return 90 this workes in the lua console on mac. thanks In your code `x` is not an upvalue, it's a global variable. Also you are using `debug.setupvalue` wrong. If you want to return 90...
- Sun Feb 19, 2017 5:19 pm
- Forum: Games and Creations
- Topic: Inventory system
- Replies: 16
- Views: 10711
Re: Inventory system
So basically, instances have their metatable be their own class' metatable, but the class metatable itself inherits from another class. Also, the bigger reason i always want to define -one- variable that has {__index = something} in it is because if i do that in the constructor function, the metata...
- Sun Feb 19, 2017 3:19 pm
- Forum: Games and Creations
- Topic: Inventory system
- Replies: 16
- Views: 10711
- Sat Feb 18, 2017 2:49 pm
- Forum: Games and Creations
- Topic: Inventory system
- Replies: 16
- Views: 10711
Re: Inventory system
Not bad! Though to be honest, when you said "uses modules currently", at first, i was worried you might've been using the lua module stuff, which has been deprecated since forever; glad it's not the case. :3 One thing though, in many other threads one specific line of code surfaced: local...
- Mon Feb 13, 2017 6:48 pm
- Forum: Support and Development
- Topic: Weld joints are buggy on 0.10.2 [SOLVED]
- Replies: 4
- Views: 3511
Re: Weld joints are buggy on 0.10.1 Linux/Android
Also, can you print the dt's that go into world:update()?
You might be able to fix this by switching to a fixed-update love.run but if that's the case you will probably expose an underlying performance problem in your game.
You might be able to fix this by switching to a fixed-update love.run but if that's the case you will probably expose an underlying performance problem in your game.
- Mon Feb 13, 2017 7:47 am
- Forum: Support and Development
- Topic: returning table from love.thread
- Replies: 7
- Views: 10988
Re: returning table from love.thread
Both ImageData and FIleData inherit from base class Data. They're not the same, and their respective cloning functions also differ. I don't see a cloning function in either implementation, and love.event just uses a Variant which holds a simple pointer as far as I can tell. https://bitbucket.org/ru...