Search found 454 matches
- Thu Oct 19, 2017 4:47 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75761
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Hehe time to necro this thread. I couldn't work on OTR in recent months due to real life happenings and a broken dev machine. But the project is far from being dead! I used the time to plan ahead. The next update will feature an early form of procedural map generation inspired by XCOM2's parcel syst...
- Sun May 14, 2017 5:18 pm
- Forum: Support and Development
- Topic: 'OOP' how to generate a table of anon enemies on "game" object's initilization?
- Replies: 2
- Views: 2985
Re: 'OOP' how to generate a table of anon enemies on "game" object's initilization?
I'm a fan of the closure-based approach because it allows you to have private functions and variables too: local foo = {} -- Constructor function foo.new() local self = {} local a = 1 -- private attribute self.b = 2 -- public attribute function self:update() print( a, self.b ) end -- Public method -...
- Sun Apr 30, 2017 11:49 am
- Forum: Libraries and Tools
- Topic: Love-Atom (Smart autocompletion for Atom)
- Replies: 30
- Views: 24124
Re: Love-Atom (Smart autocompletion for Atom)
Published version 3.0.0 which uses autocomplete-lua to provide smart autocompletion for functions, variants and even variables. https://raw.githubusercontent.com/rm-code/love-atom/master/screenshots/anim.gif Example of type-aware suggestions: https://raw.githubusercontent.com/rm-code/love-atom/maste...
- Wed Apr 19, 2017 12:16 am
- Forum: Support and Development
- Topic: Visualizing map generation
- Replies: 5
- Views: 4130
Re: Visualizing map generation
You embed videos by clicking the youtube button in the post editor... or alternatively: [ youtube ] video_id [ /youtube ] [youtube]NhFLDAfqNp8[/youtube] did the trick ... the youtube button added the tags, but I tried it with the full URL. As for suspending threads, you can call Channel:demand in t...
- Wed Apr 19, 2017 12:04 am
- Forum: Support and Development
- Topic: Visualizing map generation
- Replies: 5
- Views: 4130
Visualizing map generation
I'm preparing to slowly add random generation to "On The Roadside" and from earlier ventures into map generation I think a big help would be the ability to visualize each step of the generation. What I mean is something like this: NhFLDAfqNp8 So first I thought I could use / abuse coroutin...
- Tue Apr 18, 2017 4:19 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75761
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Published Version 0.9.0.1014 on itch.io: # Version 0.9.0.1014 - 2017-04-18 ## Additions - Added basic base gameplay - Base inventory can be used to store items between missions - The inventory screen can be opened for an active character by pressing "i" - A new combat mission can be start...
- Sat Apr 15, 2017 11:06 pm
- Forum: Games and Creations
- Topic: Light - destructive dark platformer
- Replies: 5
- Views: 5501
Re: Light - destructive dark platformer
Nice mechanics, just like Sir_Silver I got stuck at the first wall climb
(Btw the copyright on the macOS version still shows the LÖVE default)
(Btw the copyright on the macOS version still shows the LÖVE default)
- Thu Apr 13, 2017 10:59 pm
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 75761
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Published Version 0.8.2.976 on itch.io: ## Fixes - Fixed crash when trying to drag an item stack in the inventory screen - Fixed highlighting of equipment slots not being removed correctly Progress: Also the base screen is slowly coming together: https://cloud.githubusercontent.com/assets/11627131/...
- Wed Apr 12, 2017 3:21 pm
- Forum: Games and Creations
- Topic: Porting my own Veins of the Earth to LOVE
- Replies: 90
- Views: 54965
Re: Porting my own Veins of the Earth to LOVE
Do you think switching to ECS would help with the actor creation performance problem? It's a huge showstopper and I've been making a Java port in which creating 4 actors takes 20 ms... I don't think that ECS does have much to do with the performance of your actor creation (nor does Lua or LÖVE). II...
- Tue Apr 11, 2017 10:12 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 197
- Views: 312267
Re: Code Doodles!
Nice! <3