Search found 130 matches
- Thu Mar 02, 2017 2:15 am
- Forum: Games and Creations
- Topic: Seesaw
- Replies: 0
- Views: 1398
Seesaw
This is a prototype with only 4 levels. In every level, you're trying to reach the exit after collecting all the green boxes, but there's twist. The game allows you to look at the level for only three seconds. After that, you play the level without seeing what you're doing. Do you think this might b...
- Wed Mar 01, 2017 7:20 pm
- Forum: General
- Topic: How to put two texts with two different sizes?
- Replies: 6
- Views: 3982
- Wed Mar 01, 2017 6:13 pm
- Forum: General
- Topic: How to put two texts with two different sizes?
- Replies: 6
- Views: 3982
Re: How to put two texts with two different sizes?
Sorry, yeah, that's right. I just wanted to show the alternate method, but I should've said that.
EDIT: It probably wouldn't matter if you don't have a lot of things going on in love.draw(), but when a game gets bigger, it can be a problem.
EDIT: It probably wouldn't matter if you don't have a lot of things going on in love.draw(), but when a game gets bigger, it can be a problem.
- Wed Mar 01, 2017 4:49 pm
- Forum: General
- Topic: How to put two texts with two different sizes?
- Replies: 6
- Views: 3982
Re: How to put two texts with two different sizes?
You need to print them. Make variables in love.load() function, and set fonts before printing: function love.load() font1 = love.graphics.newFont(50) font2 = love.graphics.newFont(100) end function love.draw() love.graphics.setFont(font1) love.graphics.print("Some text with font1", 10, 10)...
- Tue Feb 28, 2017 4:36 pm
- Forum: Support and Development
- Topic: love.keypressed - Coding toggle option
- Replies: 3
- Views: 2600
Re: love.keypressed - Coding toggle option
The problem is here:
It changes bumpways only if it's false. It should've been:
Code: Select all
if key == "space" and bumpways == false then
bumpways = not bumpways
end
Code: Select all
if key == "space" then
bumpways = not bumpways
end
- Fri Feb 24, 2017 1:08 pm
- Forum: General
- Topic: Is Love a Suitable Engine for my Project?
- Replies: 9
- Views: 10386
Re: Is Love a Suitable Engine for my Project?
LÖVE is totally suitable for your project. I think there are some projects going on similar to yours.
You'll be surprised how easy and flexible Lua is. I think your project wouldn't take years to complete if you put in enough time.
Cheers!
You'll be surprised how easy and flexible Lua is. I think your project wouldn't take years to complete if you put in enough time.
Cheers!
- Thu Feb 23, 2017 9:54 pm
- Forum: Games and Creations
- Topic: Rong - Round Pong
- Replies: 4
- Views: 4122
Re: Rong - Round Pong
Starting speed is a bit more random without ball going directly into the blue zone.
- Thu Feb 23, 2017 7:12 pm
- Forum: Games and Creations
- Topic: Rong - Round Pong
- Replies: 4
- Views: 4122
Re: Rong - Round Pong
Small bugfix. The ball used to gain speed if you waited some time before starting the game. Fixed.
- Wed Feb 22, 2017 11:38 pm
- Forum: Games and Creations
- Topic: [LÖVE Jam][Web] GEM - A matching puzzle game
- Replies: 4
- Views: 3973
Re: [LÖVE Jam][Web] GEM - A matching puzzle game
:$ (Didn't I press Escape?)
- Wed Feb 22, 2017 11:13 pm
- Forum: Games and Creations
- Topic: [LÖVE Jam][Web] GEM - A matching puzzle game
- Replies: 4
- Views: 3973
Re: [LÖVE Jam][Web] GEM - A matching puzzle game
Nice. I managed to finish the first level, but after that I couldn't find a way to proceed or restart. Did I miss something?