Search found 130 matches

by bgordebak
Thu Mar 02, 2017 2:15 am
Forum: Games and Creations
Topic: Seesaw
Replies: 0
Views: 1398

Seesaw

This is a prototype with only 4 levels. In every level, you're trying to reach the exit after collecting all the green boxes, but there's twist. The game allows you to look at the level for only three seconds. After that, you play the level without seeing what you're doing. Do you think this might b...
by bgordebak
Wed Mar 01, 2017 7:20 pm
Forum: General
Topic: How to put two texts with two different sizes?
Replies: 6
Views: 3982

Re: How to put two texts with two different sizes?

zorg wrote: Wed Mar 01, 2017 7:16 pm It's not only about processing speed, but the amount of garbage it creates in memory.
I didn't know that. Thanks!
by bgordebak
Wed Mar 01, 2017 6:13 pm
Forum: General
Topic: How to put two texts with two different sizes?
Replies: 6
Views: 3982

Re: How to put two texts with two different sizes?

Sorry, yeah, that's right. I just wanted to show the alternate method, but I should've said that.

EDIT: It probably wouldn't matter if you don't have a lot of things going on in love.draw(), but when a game gets bigger, it can be a problem.
by bgordebak
Wed Mar 01, 2017 4:49 pm
Forum: General
Topic: How to put two texts with two different sizes?
Replies: 6
Views: 3982

Re: How to put two texts with two different sizes?

You need to print them. Make variables in love.load() function, and set fonts before printing: function love.load() font1 = love.graphics.newFont(50) font2 = love.graphics.newFont(100) end function love.draw() love.graphics.setFont(font1) love.graphics.print("Some text with font1", 10, 10)...
by bgordebak
Tue Feb 28, 2017 4:36 pm
Forum: Support and Development
Topic: love.keypressed - Coding toggle option
Replies: 3
Views: 2600

Re: love.keypressed - Coding toggle option

The problem is here:

Code: Select all

	if key == "space" and bumpways == false then
		bumpways = not bumpways
	end
It changes bumpways only if it's false. It should've been:

Code: Select all

	if key == "space" then
		bumpways = not bumpways
	end
by bgordebak
Fri Feb 24, 2017 1:08 pm
Forum: General
Topic: Is Love a Suitable Engine for my Project?
Replies: 9
Views: 10386

Re: Is Love a Suitable Engine for my Project?

LÖVE is totally suitable for your project. I think there are some projects going on similar to yours.

You'll be surprised how easy and flexible Lua is. I think your project wouldn't take years to complete if you put in enough time.

Cheers!
by bgordebak
Thu Feb 23, 2017 9:54 pm
Forum: Games and Creations
Topic: Rong - Round Pong
Replies: 4
Views: 4122

Re: Rong - Round Pong

Starting speed is a bit more random without ball going directly into the blue zone.
by bgordebak
Thu Feb 23, 2017 7:12 pm
Forum: Games and Creations
Topic: Rong - Round Pong
Replies: 4
Views: 4122

Re: Rong - Round Pong

Small bugfix. The ball used to gain speed if you waited some time before starting the game. Fixed.
by bgordebak
Wed Feb 22, 2017 11:38 pm
Forum: Games and Creations
Topic: [LÖVE Jam][Web] GEM - A matching puzzle game
Replies: 4
Views: 3973

Re: [LÖVE Jam][Web] GEM - A matching puzzle game

Positive07 wrote: Wed Feb 22, 2017 11:34 pm Escape!
:$ (Didn't I press Escape?)
by bgordebak
Wed Feb 22, 2017 11:13 pm
Forum: Games and Creations
Topic: [LÖVE Jam][Web] GEM - A matching puzzle game
Replies: 4
Views: 3973

Re: [LÖVE Jam][Web] GEM - A matching puzzle game

Nice. I managed to finish the first level, but after that I couldn't find a way to proceed or restart. Did I miss something?