Is "panda.png" inside the same folder as "main.lua"? Or is it inside a subfolder ("assets" for example)?
Or maybe it's actually "panda.jpg".
Search found 260 matches
- Sun Nov 15, 2020 12:28 am
- Forum: Support and Development
- Topic: Can't draw an image...
- Replies: 1
- Views: 3252
- Sun Nov 08, 2020 8:10 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26278
Re: How to make a platformer [Youtube Tutorial] - E2 Released!
Presenting math.max and math.min surprised me. Your thesis for introducing it now is the very reason I ignored mentioning it in the previous tutorial.
- Wed Nov 04, 2020 11:32 pm
- Forum: General
- Topic: [ANSWERED] A Question about Functions and Using Their Parameters
- Replies: 3
- Views: 5097
[ANSWERED] A Question about Functions and Using Their Parameters
I've been thinking about the way I use variables in functions. Which is more efficient? #1 function fff(foo) -- use foo directly local something = foo + 3 end #2 function fff(foo) -- use a local variable for it local var = foo local something = var + 3 end This may have a case-to-case basis, but my ...
- Wed Nov 04, 2020 6:58 am
- Forum: Games and Creations
- Topic: Find 24: An Educational Math Game
- Replies: 2
- Views: 5508
Re: Find 24: An Educational Math Game
Your "Info.plist" is more compact than what Love2D's Distribution Guide recommends. Do you natively build on a Mac?
- Mon Nov 02, 2020 12:38 pm
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26278
Re: How to make a platformer [Youtube Tutorial] - E2 Released!
You know it's getting serious when there's little room for the cringe-y jokes on the script (and yes, that's another objective observation).
This is the episode where I need to take time and digest.
This is the episode where I need to take time and digest.
- Fri Oct 30, 2020 10:05 am
- Forum: Games and Creations
- Topic: nono: a game based on no
- Replies: 36
- Views: 53085
Re: nono: a game based on no
Welp. Time to get addicted again.
The Sudoku-like mechanics and Minesweeper-like visuals got me hooked.
The Sudoku-like mechanics and Minesweeper-like visuals got me hooked.
- Fri Oct 30, 2020 10:04 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26278
Re: How to make a platformer [Youtube Tutorial]
lol - that was just a neutral observation.
The physics module's inefficiency in its early days does have a factor, and there's a library (I think HUMP) that does most of the heavy-lifting to make use of it. So people tend to depend on that instead.
The physics module's inefficiency in its early days does have a factor, and there's a library (I think HUMP) that does most of the heavy-lifting to make use of it. So people tend to depend on that instead.
- Fri Oct 30, 2020 10:01 am
- Forum: General
- Topic: OBSTACLES PROBLEM
- Replies: 2
- Views: 4745
Re: OBSTACLES PROBLEM
Spawning Obstacles isn't your problem. It's detecting collision. I think the course you're following tackles that topic because there are several ways of addressing your problem.
- Tue Oct 27, 2020 11:00 am
- Forum: General
- Topic: How to make a platformer [Youtube Tutorial] - All (6) episodes released!
- Replies: 17
- Views: 26278
Re: How to make a platformer [Youtube Tutorial]
It looks like an Engine Tutorial that keeps reminding people that it's a Framework Tutorial.
Using the love.physics library got me interested. I'm looking forward to that part.
Using the love.physics library got me interested. I'm looking forward to that part.
- Sat Oct 24, 2020 2:46 am
- Forum: Games and Creations
- Topic: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io and Google Play Store
- Replies: 15
- Views: 22424
Re: Labyrinth of Legendary Loot - turn-based roguelike released on itch.io
I love it!
What makes it awesome is that it doesn't feel turn-based at all.
What makes it awesome is that it doesn't feel turn-based at all.