Search found 5 matches
- Thu Feb 05, 2015 7:48 pm
- Forum: Support and Development
- Topic: Load levels in a platformer
- Replies: 2
- Views: 2939
Re: Load levels in a platformer
Ok so I tried this : --main.lua require "level1" ; require "level2" function love.load() love.physics.setMeter(64) world = love.physics.newWorld(0,9.81*64, true) --[...] level = 1 end function love.draw() if level == 1 then draw_level1() elseif level == 2 then draw_level2() end e...
- Wed Feb 04, 2015 4:47 pm
- Forum: Support and Development
- Topic: Load levels in a platformer
- Replies: 2
- Views: 2939
Load levels in a platformer
I'm doing a platformer and I'm trying to do a loading system for levels, but I have a problem, there is the part of my code : --main.lua require "level1" ; require "level2" function love.load() love.physics.setMeter(64) world = love.physics.newWorld(0,9.81*64, true) --[...] level...
- Sun Oct 12, 2014 4:22 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 121252
Re: LOVE users map
I live in Kénitra, Morroco.
- Sun Apr 27, 2014 5:18 pm
- Forum: General
- Topic: Why my code doesn't work ?
- Replies: 2
- Views: 2242
- Sun Apr 27, 2014 3:57 pm
- Forum: General
- Topic: Why my code doesn't work ?
- Replies: 2
- Views: 2242
Why my code doesn't work ?
http://pastebin.com/vuDRxJXB
(I'm begginer on LÖVE)
(I'm begginer on LÖVE)