Search found 63 matches
- Sun Sep 30, 2018 11:14 pm
- Forum: Libraries and Tools
- Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
- Replies: 11
- Views: 26045
Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds
This is great! Any chance of updating it to love 11.1 ?
- Thu Apr 05, 2018 12:18 pm
- Forum: Ports
- Topic: LovePotion for Nintendo Switch
- Replies: 3
- Views: 43863
- Mon Feb 26, 2018 8:23 pm
- Forum: General
- Topic: Spotted something familiar...
- Replies: 2
- Views: 2740
Re: Spotted something familiar...
Ahahahha Sorry my bad!
Let's post a picture then
Let's post a picture then
- Mon Feb 26, 2018 1:57 pm
- Forum: General
- Topic: Spotted something familiar...
- Replies: 2
- Views: 2740
- Sun Jan 28, 2018 9:36 am
- Forum: General
- Topic: Hot reload plugin that actually works?
- Replies: 49
- Views: 30810
Re: Hot reload plugin that actually works?
Corona doesn't do real "hot-reload". When you save a file, it just re-builds automatically the project from scratch. Hot-reload of assets and code while the game is playing is much more difficult to handle. A good working example is Defold (which also has a lua debugger in its editor). www...
- Sat Jan 14, 2017 9:38 am
- Forum: General
- Topic: Questions about LÖVE and iOS
- Replies: 8
- Views: 5665
Re: Questions about LÖVE and iOS
I'm interested as well. @slime?
I had planned to start integrating an Ad service on iOS (vungle or unity ads). My knowledge is limited in this area though so any help to where to start looking in the code would be appreciated.
I had planned to start integrating an Ad service on iOS (vungle or unity ads). My knowledge is limited in this area though so any help to where to start looking in the code would be appreciated.
- Thu Jan 05, 2017 4:05 pm
- Forum: General
- Topic: Post-0.10.0 feature wishlist
- Replies: 177
- Views: 93448
Re: Post-0.10.0 feature wishlist
+1 It would be great to have some sort of command line options to handle packaging properly, with all the icons (iOS and adroid alone need a lot of them) and maybe a simple initial project creation. A few examples: love create MyProject -p ios,adroid love create MyProject -p win,osx,linux love packa...
- Fri Dec 23, 2016 7:09 pm
- Forum: Ports
- Topic: LÖVE for the Switch
- Replies: 47
- Views: 226670
Re: LÖVE for the Switch
Well Xbox One with UWP should be possible.bartbes wrote:Though if Nintendo, Sony or Microsoft decide they'll allow us to port love...
- Thu Nov 24, 2016 6:19 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 7
- Views: 5233
Re: iOS status bar issue
Well why I can understand the logic behind using borderless to hide the status bar, fullscreen I think might be confusing or non intuitive.
- Thu Nov 24, 2016 5:56 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 7
- Views: 5233
Re: iOS status bar issue
Thanks slime.
What's the purpose of fullscreen for mobile?
What's the purpose of fullscreen for mobile?