Search found 27 matches
- Tue Apr 14, 2015 7:55 am
- Forum: Support and Development
- Topic: Making a .EXE with my Love2d game
- Replies: 2
- Views: 1451
Making a .EXE with my Love2d game
So im wondering how i could make a .EXE file to run my love game from. I have no clue, thanks!
- Fri May 09, 2014 4:28 am
- Forum: Support and Development
- Topic: Help with draw
- Replies: 2
- Views: 803
Help with draw
I am trying to get the drawings to work right. I cant seem to find whats wrong i am trying to make a bunch of my pictures draw in a row of 10 and idk whats wrong i see the grass appear and then it moves to the right and glitches out (the code is in the draw function) function love.load() grass = lov...
- Mon Jan 13, 2014 2:00 am
- Forum: Support and Development
- Topic: draw
- Replies: 1
- Views: 1061
draw
how do i call something to the love.draw? ( i want to call it when the player presses w) score = 0 playx = 300 playy = 420 function love.keypressed(key) if key == "w" then elseif key == "d" then playx = playx + 10 elseif key == "a" then playx = playx - 10 end end functi...
- Sun Jan 12, 2014 11:57 pm
- Forum: Support and Development
- Topic: love.draw
- Replies: 4
- Views: 1254
Re: love.draw
crap what are calls, and how do i use themveethree wrote:No, You can have functions with drawing calls and call them in love.draw if that's what you're after.
- Sun Jan 12, 2014 11:49 pm
- Forum: Support and Development
- Topic: love.draw
- Replies: 4
- Views: 1254
love.draw
is there a way to draw without the function love.draw?
If not then how can i send something to love.draw?
If not then how can i send something to love.draw?
- Sun Jan 12, 2014 10:06 pm
- Forum: Support and Development
- Topic: Menu
- Replies: 4
- Views: 1838
Re: Menu
Thanks
i can tell what you did!
i can tell what you did!
- Sun Jan 12, 2014 9:59 pm
- Forum: Support and Development
- Topic: Menu
- Replies: 4
- Views: 1838
Menu
How do i make a menu for a game? Like with interface buttons...
OR how could i tell if the mouses position is from 1 point to another? Like
if mousex = 350 to 400 then
*code*
end
OR how could i tell if the mouses position is from 1 point to another? Like
if mousex = 350 to 400 then
*code*
end