Search found 243 matches
- Thu Feb 16, 2023 10:18 am
- Forum: Libraries and Tools
- Topic: Inky, a GUI framework
- Replies: 3
- Views: 3853
Re: Inky, a GUI framework
Hey Ivan, The examples indeed use closures a lot, (in my opion) it helps a lot with readability. They would only be created when a UI Element is created, but if you're creating lots of the same element, you'd have a lot of 'duplicate' closures. 'self' is passed to all those functions, so if memory u...
- Tue Feb 14, 2023 6:20 pm
- Forum: Libraries and Tools
- Topic: Inky, a GUI framework
- Replies: 3
- Views: 3853
Inky, a GUI framework
"What? Another GUI library?" I hear you ask. Yes, but wait. This one is different. Inky is a GUI framework that aims to solve LÖVE's problem of having no generic GUI framework that can work everywhere for anything. Most of LÖVE's GUI frameworks provide a (limited) set of widgets, and/or c...
- Wed Dec 08, 2021 9:07 am
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 92673
Re: Development Log for Magic Pixel, a game maker using Love2d
Personally, I think it looks pretty: I really dig the style.
I also threw the colors into a contrast checker, seems like brightness needs to be tweaked very slightly to conform to the standards of large text: https://webaim.org/resources/contrastch ... lor=333355
I also threw the colors into a contrast checker, seems like brightness needs to be tweaked very slightly to conform to the standards of large text: https://webaim.org/resources/contrastch ... lor=333355
- Tue Jul 30, 2019 7:44 pm
- Forum: Libraries and Tools
- Topic: Building a Free Library of Images for Everyone
- Replies: 252
- Views: 824297
Re: Building a Free Library of Images for Everyone
-snip- 1. You called it "most of your art". Textures are a form of art. Thus you called his textures useless, even if that was not your intention. 2. You said "boyfriend", of which the literal definition is "person's regular male companion with whom they have a romantic or ...
- Tue Jul 30, 2019 11:19 am
- Forum: General
- Topic: Looking for a 3d tutorial
- Replies: 15
- Views: 19624
Re: Looking for a 3d tutorial
snip LaN2ju4.png I was able to load in this model + textures + specular light map with ease in LÖVE. It was definitely under 100 lines of code. Additionally, exists . To say LÖVE can't do (modern) 3D is just plain wrong. To be a bit more on topic. I've been sending my github repo around as a barebo...
- Sun Feb 24, 2019 5:22 pm
- Forum: General
- Topic: Performance - what are your standards?
- Replies: 15
- Views: 31094
Re: Performance - what are your standards?
I aim to write performant code that does generate garbage, and just tries to be efficient everywhere. If I notice I am bottlenecked by something I'll try to optimize that if I feel like that's worth it. I use spritebatches by default. If I'm feeling fancy I might even make my own implementation usin...
- Tue Feb 12, 2019 9:25 am
- Forum: General
- Topic: Is the proper name löve or love2d?
- Replies: 14
- Views: 18525
Re: Is the proper name löve or love2d?
love2d.org is the domain name. The framework itself is called LÖVE.
- Tue Dec 04, 2018 8:42 am
- Forum: Games and Creations
- Topic: [LD 43] Halloween's Sacrifice
- Replies: 0
- Views: 4081
[LD 43] Halloween's Sacrifice
For this Ludum Dare Positive07 and I teamed up with &I (composer) and Telephatics (Voice actress) to make a fun little game where you're playing a magical cat that is trying to sacrifce gnomes to stop christmas and bring back Halloween. Check it out here: https://ldjam.com/events/ludum-dare/43/$...
- Mon Sep 10, 2018 5:31 pm
- Forum: Support and Development
- Topic: mouse_enter signals like godot?
- Replies: 10
- Views: 9312
Re: mouse_enter signals like godot?
And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
- Tue Jul 17, 2018 5:43 pm
- Forum: Support and Development
- Topic: [SOLVED!]
- Replies: 6
- Views: 6782
Re: [closed]
It's arguably better than "HELLLPPPP" :p