Search found 243 matches

by Tjakka5
Thu Feb 16, 2023 10:18 am
Forum: Libraries and Tools
Topic: Inky, a GUI framework
Replies: 3
Views: 3853

Re: Inky, a GUI framework

Hey Ivan, The examples indeed use closures a lot, (in my opion) it helps a lot with readability. They would only be created when a UI Element is created, but if you're creating lots of the same element, you'd have a lot of 'duplicate' closures. 'self' is passed to all those functions, so if memory u...
by Tjakka5
Tue Feb 14, 2023 6:20 pm
Forum: Libraries and Tools
Topic: Inky, a GUI framework
Replies: 3
Views: 3853

Inky, a GUI framework

"What? Another GUI library?" I hear you ask. Yes, but wait. This one is different. Inky is a GUI framework that aims to solve LÖVE's problem of having no generic GUI framework that can work everywhere for anything. Most of LÖVE's GUI frameworks provide a (limited) set of widgets, and/or c...
by Tjakka5
Wed Dec 08, 2021 9:07 am
Forum: Libraries and Tools
Topic: Development Log for Magic Pixel, a game maker using Love2d
Replies: 86
Views: 92673

Re: Development Log for Magic Pixel, a game maker using Love2d

Personally, I think it looks pretty: I really dig the style.
I also threw the colors into a contrast checker, seems like brightness needs to be tweaked very slightly to conform to the standards of large text: https://webaim.org/resources/contrastch ... lor=333355
by Tjakka5
Tue Jul 30, 2019 7:44 pm
Forum: Libraries and Tools
Topic: Building a Free Library of Images for Everyone
Replies: 252
Views: 824297

Re: Building a Free Library of Images for Everyone

-snip- 1. You called it "most of your art". Textures are a form of art. Thus you called his textures useless, even if that was not your intention. 2. You said "boyfriend", of which the literal definition is "person's regular male companion with whom they have a romantic or ...
by Tjakka5
Tue Jul 30, 2019 11:19 am
Forum: General
Topic: Looking for a 3d tutorial
Replies: 15
Views: 19624

Re: Looking for a 3d tutorial

snip LaN2ju4.png I was able to load in this model + textures + specular light map with ease in LÖVE. It was definitely under 100 lines of code. Additionally, exists . To say LÖVE can't do (modern) 3D is just plain wrong. To be a bit more on topic. I've been sending my github repo around as a barebo...
by Tjakka5
Sun Feb 24, 2019 5:22 pm
Forum: General
Topic: Performance - what are your standards?
Replies: 15
Views: 31094

Re: Performance - what are your standards?

I aim to write performant code that does generate garbage, and just tries to be efficient everywhere. If I notice I am bottlenecked by something I'll try to optimize that if I feel like that's worth it. I use spritebatches by default. If I'm feeling fancy I might even make my own implementation usin...
by Tjakka5
Tue Feb 12, 2019 9:25 am
Forum: General
Topic: Is the proper name löve or love2d?
Replies: 14
Views: 18525

Re: Is the proper name löve or love2d?

love2d.org is the domain name. The framework itself is called LÖVE.
by Tjakka5
Tue Dec 04, 2018 8:42 am
Forum: Games and Creations
Topic: [LD 43] Halloween's Sacrifice
Replies: 0
Views: 4081

[LD 43] Halloween's Sacrifice

For this Ludum Dare Positive07 and I teamed up with &I (composer) and Telephatics (Voice actress) to make a fun little game where you're playing a magical cat that is trying to sacrifce gnomes to stop christmas and bring back Halloween. Check it out here: https://ldjam.com/events/ludum-dare/43/$...
by Tjakka5
Mon Sep 10, 2018 5:31 pm
Forum: Support and Development
Topic: mouse_enter signals like godot?
Replies: 10
Views: 9312

Re: mouse_enter signals like godot?

And builds for 11.1, 64x windows are available here: https://github.com/camchenry/love-imgui ... ter-latest
by Tjakka5
Tue Jul 17, 2018 5:43 pm
Forum: Support and Development
Topic: [SOLVED!]
Replies: 6
Views: 6782

Re: [closed]

It's arguably better than "HELLLPPPP" :p