Search found 127 matches
- Fri Apr 09, 2021 8:18 pm
- Forum: General
- Topic: Anybody developed a point-and-click adventure?
- Replies: 8
- Views: 2800
Re: Anybody developed a point-and-click adventure?
I'll be following your progress ! Don't be ashamed in sharing some code because it's really hard to give some angle without and, herr, you know, nobody's perfect (except some guys building loving 2d frameworks). Thx for welcoming, btw ! Thanks! There are 15 days for the jam, but I might start shari...
- Fri Apr 09, 2021 8:16 pm
- Forum: General
- Topic: Point and Click Engine/Editor
- Replies: 4
- Views: 2926
Re: Point and Click Engine/Editor
I'm currently writing the groundwork for a simple point-and-click engine thing in LOVE. My idea is that someone will install the engine, and then download games from the internet to run. These games would include lua files describing scenes, dialogue, etc. and all the art assets included. I'm reali...
- Sat Feb 27, 2021 9:48 pm
- Forum: General
- Topic: Download files straight from the game/program?
- Replies: 9
- Views: 5502
Re: Download files straight from the game/program?
You can just remove that file:
https://love2d.org/wiki/love.filesystem.remove
or unmount it:
https://love2d.org/wiki/love.filesystem.unmount
https://love2d.org/wiki/love.filesystem.remove
or unmount it:
https://love2d.org/wiki/love.filesystem.unmount
- Sat Feb 13, 2021 8:05 pm
- Forum: Support and Development
- Topic: How to path-find in a non-tiled world?
- Replies: 3
- Views: 2561
Re: How to path-find in a non-tiled world?
A* / A star? Pixels are basically tiles or tiles are represented in the same way as pixels - by their X,Y position.
Pixels/tiles taken by opposing players are basically just blockers/walls.
Pixels/tiles taken by opposing players are basically just blockers/walls.
- Fri Feb 12, 2021 11:10 pm
- Forum: Support and Development
- Topic: Help with GUI
- Replies: 21
- Views: 6757
Re: Help with GUI
Hey, I think similiar GUI libs are floating around at Github or here on the forums.
https://github.com/tavuntu/gooi
https://github.com/Sasszem/yalg
Also check the long list:
https://github.com/love2d-community/awesome-love2d#ui
https://github.com/tavuntu/gooi
https://github.com/Sasszem/yalg
Also check the long list:
https://github.com/love2d-community/awesome-love2d#ui
- Fri Feb 12, 2021 10:59 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1729
- Views: 806923
Re: What's everyone working on? (tigsource inspired)
No AI, just state machine-based behavior, i.e. based on the standard 9 to 5 scenario and their rush hours, most of the people would travel from their homes (this is generated at the start) to their work - industry/offices (similar) and back. Plus some transport to shops, fun etc. I haven't heard ab...
- Thu Feb 04, 2021 6:17 pm
- Forum: General
- Topic: When are we going to see 0.12.0?
- Replies: 14
- Views: 7262
Re: When are we going to see 0.12.0?
11.3 is released on October 27th 2019, so your argument of "2 or 3 years" (as of writing) is invalid. Anyway, 11.4 is probably gonna be released soon, although we have no ETA. I'm working on fixing problems in the Android port which includes Android 11 compatibility. Although not an OP: t...
- Tue Feb 02, 2021 9:48 pm
- Forum: Support and Development
- Topic: noobie stuck at beginning. Need help!
- Replies: 4
- Views: 2324
Re: noobie stuck at beginning. Need help!
Actually 0-255 format was supported in the previous versions, so now the easiest way is just to divide by 255 as suggested.
- Tue Feb 02, 2021 9:46 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1729
- Views: 806923
Re: What's everyone working on? (tigsource inspired)
This include inhabitants having their goals (home-work, shopping, etc.) + transport options (walking, cycling, driving, riding a bus/metro etc.). There are also some transport hubs such as airports, train station, bus station that generate incoming and outgoing traffic. So far I have a complete cit...
- Mon Feb 01, 2021 10:25 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1729
- Views: 806923
Re: What's everyone working on? (tigsource inspired)
I have been playing with this city transport sim (procedural generation) for some time now. Not that I am working on it regularly, but rather trying to create aan engine that can simulate city transport. This include inhabitants having their goals (home-work, shopping, etc.) + transport options (wal...