Search found 515 matches
- Mon May 06, 2024 7:31 pm
- Forum: General
- Topic: [Help] Techniques for scaling
- Replies: 24
- Views: 960
Re: [Help] Techniques for scaling
Well, not flooring player movement, while camera movement is floored might cause some mismatch. Video or GIF would help as would the code as pgimeno said.
- Thu May 02, 2024 10:23 pm
- Forum: Support and Development
- Topic: fixture:setMask requiring two arguments
- Replies: 6
- Views: 845
Re: fixture:setMask requiring two arguments
This is not the forum for VSCode bugs. The LOVE docs are clear.
- Thu May 02, 2024 10:22 pm
- Forum: General
- Topic: Is LÖVE good enough for a big metroidvania game?
- Replies: 5
- Views: 775
- Thu May 02, 2024 10:21 pm
- Forum: General
- Topic: Need some help guys!
- Replies: 5
- Views: 1066
Re: Need some help guys!
Hello, I would really recommend you to start with basic 2D games instead of jumping into 3D, specifically since you don't have that experience. For the 3D engines based on LOVE, see: https://love2d.org/forums/viewtopic.php?t=95630 https://github.com/groverburger/g3d Also see: https://github.com/love...
- Wed May 01, 2024 9:51 am
- Forum: General
- Topic: Image format size pickle
- Replies: 19
- Views: 1716
- Wed Apr 24, 2024 9:14 pm
- Forum: General
- Topic: Sprite speed
- Replies: 4
- Views: 1165
Re: Sprite speed
Hello, welcome to the forums. I may be wrong, but I think what's happening is that you have a single animation (animations.enemy) for all the enemies, and you update it once per enemy, therefore the more enemies you have, the more times in the same frame the animation will be updated. If you're OK ...
- Mon Apr 22, 2024 12:44 pm
- Forum: Libraries and Tools
- Topic: Layouter - a simple UI grid library
- Replies: 10
- Views: 15980
Re: Layouter - a simple UI grid library
I have fixed some external helpers that were spotted by a lib user.
https://github.com/nekromoff/layouter
https://github.com/nekromoff/layouter
- Sun Apr 21, 2024 7:03 pm
- Forum: General
- Topic: just asking for tips
- Replies: 2
- Views: 637
Re: just asking for tips
Sure:
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
https://love2d.org/wiki/Body:setPosition
Although you shouldn't have to directly set the position when using physics, in case of specific needs such as teleports etc. you can use this function.
- Sun Apr 21, 2024 2:10 pm
- Forum: Support and Development
- Topic: Alternate Windows's save directory for love.filesystem
- Replies: 4
- Views: 910
Re: Alternate Windows's save directory for love.filesystem
You can use a generic or a specific Lua library to handle other filesystem calls. That is, using LÖVE you are not constrained to use its functions alone.
However using a generic filesystem handling library comes with some issues such as different OS etc.
However using a generic filesystem handling library comes with some issues such as different OS etc.
- Sun Apr 21, 2024 2:07 pm
- Forum: Libraries and Tools
- Topic: FSAL (Full Screen Assistant for LÖVE)
- Replies: 6
- Views: 871
Re: FSAL (Full Screen Assistant for LÖVE)
I understand your lib resizes fullscreen graphics based on the target display resolution, is that correct? (I don't need a window mode) Yes, that is correct. Perhaps I will say the same thing again, but I am afraid if there is my misunderstanding due to my English skills, so I write the following d...