Search found 521 matches

by dusoft
Fri May 16, 2014 6:09 am
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8135

Re: Simple Screen Scaler

Cool, I will try it and report if anything spotted.
by dusoft
Wed May 14, 2014 7:19 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8135

Re: Simple Screen Scaler

TLFres does not work with Love2d 0.9.x, it needs to be updated to reflect changes in the window functions. I have actually created such scaling for my game based on the notion that once ported to Android, the hardcoded resolution and the sizes of objects would just make mess. Does this library suppo...
by dusoft
Mon May 12, 2014 6:58 pm
Forum: Libraries and Tools
Topic: Simple Screen Scaler
Replies: 11
Views: 8135

Re: Simple Screen Scaler

Demo does not seem to be doing anything? It just displays one image and that's it.
by dusoft
Thu May 08, 2014 5:55 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1529574

Re: What's everyone working on? (tigsource inspired)

Political simulator you say? communists? socialists ? The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and ...
by dusoft
Tue May 06, 2014 2:24 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1529574

Re: What's everyone working on? (tigsource inspired)

[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28 :D

working on... understandable that anything (specially graphics) could be just temporary.
by dusoft
Tue May 06, 2014 12:21 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1529574

Re: What's everyone working on? (tigsource inspired)

Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet) Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.) 5.jpg It uses th...
by dusoft
Sat May 03, 2014 11:39 pm
Forum: Libraries and Tools
Topic: game state switcher class
Replies: 3
Views: 2646

Re: game state switcher class

OK, I put it together and you can find the state switcher here: http://www.ambience.sk/love2d-a-state-switcher-class-lua/ or a direct download: http://www.ambience.sk/wp-content/uploads/stateswitcher.zip Licensed under CC-BY, tested with the latest Love2D 0.9.1. Just run main.lua and it guides you t...
by dusoft
Mon Apr 21, 2014 4:05 am
Forum: Libraries and Tools
Topic: game state switcher class
Replies: 3
Views: 2646

game state switcher class

Hello, would anyone be interested in a state switcher library/class based on the files (one .lua file=one state) as opposed to most of the state switchers linked from LOVE2D Wiki? I created such a class for my game and now I can release it, if there you have need for it. Basic concept simplified is ...
by dusoft
Tue Dec 10, 2013 11:22 am
Forum: General
Topic: Love documentation - wiki - add epub export option
Replies: 0
Views: 1690

Love documentation - wiki - add epub export option

Please add epub export of wiki love reference - just use this plugin for MediaWiki:
http://www.mediawiki.org/wiki/Extension:EPubExport

Thanks
by dusoft
Fri Nov 08, 2013 8:09 am
Forum: Support and Development
Topic: HELP: question re love.keyborad (space not detected)
Replies: 2
Views: 2406

Re: question re love.keyborad (space not detected)

but it normally works in other computer games (even online such as flash etc.), just love/lua does not detect that particular combination. edited: alternatively, can you point me to the keyboard control library (instead of the default love handling) that i could try? i have tested other .love games ...