Search found 14 matches

by prototypez
Fri Feb 15, 2013 1:57 pm
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 6306

Re: Big Rogue-like Project

Sorry for this necropost, but this post of mine made me laugh with how, ah, naive and innocent it is. Rogue-likes are hard work! And I have an actual job to do(I'm in the US Navy)... I think I'll always be more of a consumer than a producer...
by prototypez
Sat Jun 23, 2012 5:43 am
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 6306

Re: Big Rogue-like Project

Anyhoo... the Hello World part is pretty easy, だな. Guess the whole, um, game is gonna be the hard part. Like most community projects, though, input is valued and infinitely long arguments about whether the title of the project should be capitalized(or not) will predictably hold the actual coding off...
by prototypez
Sat Jun 23, 2012 5:35 am
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 6306

Re: Big Rogue-like Project

Okay. This seems out of the blue. I get that. But, I want to create a community rogue-like. I want to make it the best there ever was. Who's with me? Who has the dedication of the Tarn of Dwarf Fortress fame? Who has the chutzpah of the Dredmore folks? Who has the arrogance of the NetHack dev commu...
by prototypez
Fri Jun 22, 2012 3:13 pm
Forum: Games and Creations
Topic: Big Rogue-like Project
Replies: 16
Views: 6306

Big Rogue-like Project

Okay. This seems out of the blue. I get that. But, I want to create a community rogue-like. I want to make it the best there ever was. Who's with me? Who has the dedication of the Tarn of Dwarf Fortress fame? Who has the chutzpah of the Dredmore folks? Who has the arrogance of the NetHack dev commun...
by prototypez
Tue Jan 04, 2011 10:44 pm
Forum: Libraries and Tools
Topic: No Comment
Replies: 40
Views: 11917

Re: No Comment

tentus wrote:
prototypez wrote:I use Microsoft Word 97 to write my code with word wrap off and convert all of my code to HTML. Then I compile it. It always works just fine! :death:
The very idea makes me bleed from my eyeballs.
It was just a joke... :crazy:
by prototypez
Thu Dec 30, 2010 3:15 am
Forum: Libraries and Tools
Topic: No Comment
Replies: 40
Views: 11917

Re: No Comment

bartbes wrote:No more tabs vs spaces, because I know I am right. (though if I say what I prefer this will all start again)
I use Microsoft Word 97 to write my code with word wrap off and convert all of my code to HTML. Then I compile it. It always works just fine! :death:
by prototypez
Thu Dec 30, 2010 3:09 am
Forum: Support and Development
Topic: Drag and drop in a UI
Replies: 3
Views: 1277

Re: Drag and drop in a UI

Upvalues... yes... they seem a bit complicated for a simple language like Lua. ...his approach is better because it doesn't bind the function every frakking frame (or at least every draw time, I don't know if you are using framebuffers for your GUI). Yes, thanks for the soft hammer on the head to ge...
by prototypez
Wed Dec 22, 2010 11:23 pm
Forum: Support and Development
Topic: Drag and drop in a UI
Replies: 3
Views: 1277

Drag and drop in a UI

I am in the midst of writing a set of reusable user interface components(yes, I know about LoveUI, it's a kind of challenge and I want to use my own licensing, natch) and have been implementing drag and drop. The problem I'm running across is getting the dragged object in the proper z order, and I d...
by prototypez
Tue Dec 14, 2010 11:21 pm
Forum: Support and Development
Topic: How to draw an arc?
Replies: 11
Views: 3640

Re: How to draw an arc?

kikito wrote: Learning Ruby on Rails will purify you, given enough time.
Mmhmm... Ruby is very nice... I would never have learned Lua but for LOVE, though, and I almost like it so far.
by prototypez
Fri Dec 10, 2010 9:50 am
Forum: Support and Development
Topic: Sound Effect / Forward + Jump? / Collision (kinda)
Replies: 27
Views: 3823

Re: Sound Effect

A technique I learned from the inimitable 'Ten Second War' is to create a table of identical sound sources thusly: sounds = {} for i = 1, 10 do sounds[i] = love.audio.newSource(yoursound, "static") end soundcounter = 0 Then, when you play your sound, do it like this: love.audio.play(sounds...