Search found 262 matches
- Thu May 30, 2024 11:12 pm
- Forum: General
- Topic: Help with calculating trajectory
- Replies: 10
- Views: 303
Re: Help with calculating trajectory
... To find the reflected vector, you flip the direction of the incoming vector, project it onto the normal, then get the rejection (the difference between the flipped incoming vector and its projection onto the normal) and add that rejection twice to the flipped incoming vector. This will place yo...
- Thu May 30, 2024 6:45 am
- Forum: Games and Creations
- Topic: TETRIS CLONE I MADE
- Replies: 2
- Views: 230
Re: TETRIS CLONE I MADE
Congrats, now it is just a matter of making the rest of the game. :crazy: -A way to start a new game -Menu -Highscore list -Make it use more of the screen -Levels (increase speed over time) Sometimes these things take as much time as creating the actual gameplay. But they make the difference between...
- Mon May 20, 2024 8:11 pm
- Forum: Support and Development
- Topic: Struggling with jumping function in platformer
- Replies: 2
- Views: 583
Re: Struggling with jumping function in platformer
function love.keypressed(key, scancode) if scancode == "w" then local obsts = {wall, wall2} if isGrounded(player, obsts) then print("Eagle has landed") player.yVel = -5 end end end You have this code in love.keypressed(key, scancode) so collision is only checked when the "w...
- Mon May 20, 2024 12:28 pm
- Forum: Support and Development
- Topic: i problem with making borders for my game
- Replies: 1
- Views: 421
Re: i problem with making borders for my game
paddle2.y = border(y)
should be:
paddle2.y = border(paddle2.y)
should be:
paddle2.y = border(paddle2.y)
- Thu May 16, 2024 11:00 am
- Forum: Support and Development
- Topic: whats the best way to make general colision detection?
- Replies: 6
- Views: 774
Re: whats the best way to make general colision detection?
For Space Invaders I would just use a isPointInRectangle() check
The projectiles are points and the player's ship, "shield walls" and enemies are rectangles.
The projectiles are points and the player's ship, "shield walls" and enemies are rectangles.
- Wed May 15, 2024 11:11 am
- Forum: General
- Topic: OKIZEME - a minimalist fighting game
- Replies: 1
- Views: 447
Re: OKIZEME - a minimalist fighting game
It is difficult to judge what a random internet stranger can do.
Generally I agree, the "perfect day" will never come. So just go for it.
There is no deadline for hobby projects so it does not matter how long it takes.
Generally I agree, the "perfect day" will never come. So just go for it.
There is no deadline for hobby projects so it does not matter how long it takes.
- Mon May 13, 2024 9:47 pm
- Forum: Support and Development
- Topic: [SOLVED] Have some troubles with Animation again
- Replies: 11
- Views: 1359
Re: [SOLVED] Have some troubles with Animation again
Interesting handheld. I have never heard of it and have only ever used Löve on PC. Maybe ask the creators of those ports what kind of performance is normal? Your game code could be made more efficient with use of Spritebatches: https://love2d.org/wiki/SpriteBatch + https://love2d.org/wiki/Tutorial:E...
- Thu May 09, 2024 9:40 pm
- Forum: Support and Development
- Topic: [Solved] Rectangle collision resolution only works on one axis
- Replies: 3
- Views: 416
- Thu May 09, 2024 9:21 pm
- Forum: Games and Creations
- Topic: Hungry Bob - An arcade about a hungry cat
- Replies: 4
- Views: 1276
Re: Hungry Bob - An arcade about a hungry cat
When switching to fullscreen, the keyboard stops responding (all keys) Mouseclick still works. Sorry, I cannot reproduce the problem (used Chrome and Edge and the keyboard worked perfectly for me)... Could you verify if pressing Alt + Enter instead of clicking the full screen button resolves the pr...
- Mon May 06, 2024 11:21 pm
- Forum: Games and Creations
- Topic: Hungry Bob - An arcade about a hungry cat
- Replies: 4
- Views: 1276
Re: Hungry Bob - An arcade about a hungry cat
I played the web version with Firefox on Linux Mint. In the menus, clicking buttons via mouse does not work. It does not click the button that the mouse is placed on but instead it clicks the button that is currently highlighted by keyboard. (In other words: Mouseclick behaves like pressing space an...