Search found 118 matches
- Tue Nov 05, 2013 1:14 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118591
Re: LOVE users map
Savigliano CN , Italia
- Wed Nov 07, 2012 2:06 pm
- Forum: Libraries and Tools
- Topic: BTEditor : Graphical Behaviour Tree Editor
- Replies: 5
- Views: 13832
Re: BTEditor : Graphical Behaviour Tree Editor
07 november2012 : v.01.03 : adding simulator and fixing some errors ... BTLua Engine ... working (not yet complete... but working)
- Tue Nov 06, 2012 2:23 pm
- Forum: General
- Topic: Kickstarter project to develop tools for 2d games
- Replies: 10
- Views: 9117
Kickstarter project to develop tools for 2d games
Kickstarter project to develop tools for 2d games
with exporters in lua
http://www.kickstarter.com/projects/skn ... ade-easier
with exporters in lua
http://www.kickstarter.com/projects/skn ... ade-easier
- Wed Oct 31, 2012 3:05 pm
- Forum: Libraries and Tools
- Topic: Whisper
- Replies: 41
- Views: 16025
Re: Whisper
very cool!
- Mon Oct 29, 2012 11:06 am
- Forum: Libraries and Tools
- Topic: BTEditor : Graphical Behaviour Tree Editor
- Replies: 5
- Views: 13832
Re: BTEditor : Graphical Behaviour Tree Editor
updated proj to v 01.00
sorry
about parallel nodes... I have problems undestanding it without adding multi-thread... +ivan wrote:Also, have you considered adding 'parallel' nodes in addition to sequences/selectors?
sorry
- Fri Oct 26, 2012 8:48 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 186415
Re: Love2D WebPlayer (WebGL)
I found this... it's a game competition made by GitHub https://github.com/blog/1303-github-game-off GitHub Game Off The Challenge You have the entire month of November to create a web-based game loosely built around one or more of the following themes: forking (or forks) branching (or branches) clon...
- Fri Oct 26, 2012 7:35 am
- Forum: Libraries and Tools
- Topic: BTEditor : Graphical Behaviour Tree Editor
- Replies: 5
- Views: 13832
Re: BTEditor : Graphical Behaviour Tree Editor
you're right...ivan wrote:It seems to me a bit excessive though to have a full blown editor considering that the output files are so simple to edit (since they are plain Lua files).
but it was also an exercise and a way to learn LoveFrames...
- Thu Oct 25, 2012 11:57 am
- Forum: Libraries and Tools
- Topic: BTEditor : Graphical Behaviour Tree Editor
- Replies: 5
- Views: 13832
BTEditor : Graphical Behaviour Tree Editor
Hi, i'm learning lot about Behaviour Trees so I wrote a editor to draw them graphically The editor source with instructions is on github: http://github.com/bartoleo/BTEditor The love file is here: http://github.com/downloads/bartoleo/BTEditor/BTEditor.love V 01.03 updated : 07 november 2012 BTEditor...
- Wed Oct 24, 2012 10:13 am
- Forum: Support and Development
- Topic: A few snippets
- Replies: 11
- Views: 4496
Re: A few snippets
in Italian sin is "seno"... "seno" in english translates as boobs
so math.boobs ... very interesting!!
- Wed Oct 24, 2012 10:01 am
- Forum: Support and Development
- Topic: Drawing things efficiently - LÖVE internals question
- Replies: 8
- Views: 4547
Re: Drawing things efficiently - LÖVE internals question
I think it could be a "boost"... this 'buffer' of draws... or a concept of 'scene' which is missing in LÖVE