I made a bones/skeletal system in my prototype
viewtopic.php?f=5&t=10635
I made a 'small' private utility (it's ugly gui & ugly code) to work on bones&animations...
Search found 118 matches
- Tue Oct 16, 2012 3:01 pm
- Forum: Support and Development
- Topic: Animation via frames or articulated sprites
- Replies: 5
- Views: 2041
- Wed Oct 10, 2012 12:10 pm
- Forum: Support and Development
- Topic: GUI library with non-mouse navigation?
- Replies: 6
- Views: 2749
Re: GUI library with non-mouse navigation?
you are looking for a complete GUI?
or only basic controls to use in menu and options?
or only basic controls to use in menu and options?
- Tue Oct 02, 2012 5:38 pm
- Forum: Games and Creations
- Topic: Platformer test
- Replies: 14
- Views: 8162
Re: Platformer test
yes you're right on climbing ...
svg loader... only when it's polished
witches and crates are just a "test" about physics and npc
thank you for the test
svg loader... only when it's polished
witches and crates are just a "test" about physics and npc
thank you for the test
- Tue Oct 02, 2012 9:57 am
- Forum: Games and Creations
- Topic: Platformer test
- Replies: 14
- Views: 8162
Re: Platformer test
minimal svg is working (key 7 loads a level created with svg)
created a skeletal body for player and animated with it (sorry for climbing animations, terrible!)
I made an editor to create animations
I'll add skeletal to other characters
and then I'll add enemies
added key 8 : zoom player
created a skeletal body for player and animated with it (sorry for climbing animations, terrible!)
I made an editor to create animations
I'll add skeletal to other characters
and then I'll add enemies
added key 8 : zoom player
- Sun Sep 30, 2012 8:24 am
- Forum: General
- Topic: Battle of the Lua Game Engines: Corona vs. Gideros vs. Love
- Replies: 21
- Views: 12437
Battle of the Lua Game Engines: Corona vs. Gideros vs. Love
Nice article about Lua Game Engines
http://www.gamefromscratch.com/post/201 ... -Moai.aspx
http://www.gamefromscratch.com/post/201 ... -Moai.aspx
- Thu Sep 20, 2012 12:08 pm
- Forum: Support and Development
- Topic: Why Fixture:setMask sets bits in "not"
- Replies: 1
- Views: 1082
Re: Why Fixture:setMask sets bits in "not"
I saw 'old' api shape:setMask :
Shape:getMask Gets which categories this shape should NOT collide with.
...
Shape:setMask Sets which categories this shape should NOT collide with.
- Thu Sep 20, 2012 11:17 am
- Forum: Support and Development
- Topic: Why Fixture:setMask sets bits in "not"
- Replies: 1
- Views: 1082
Why Fixture:setMask sets bits in "not"
Why Fixture:setMask sets bits in "not". I spent 3 hours on setting setMask and setCategory, looked at various box2d tutorials (for ex. http://aurelienribon.wordpress.com/2011/07/01/box2d-tutorial-collision-filtering/ ) But nothing worked... so I tried using setFilterData and it worked... s...
- Wed Sep 19, 2012 2:36 pm
- Forum: Games and Creations
- Topic: Platformer test
- Replies: 14
- Views: 8162
Re: Platformer test
i'm working on a svg loader ...
so I'll use svg editor for maps (vectorial for physical layer and images for rear and front layers)...
now i'm trying this editor online
http://svg-edit.googlecode.com/svn/trun ... ditor.html
so I'll use svg editor for maps (vectorial for physical layer and images for rear and front layers)...
now i'm trying this editor online
http://svg-edit.googlecode.com/svn/trun ... ditor.html
- Tue Sep 18, 2012 12:00 pm
- Forum: Games and Creations
- Topic: Platformer test
- Replies: 14
- Views: 8162
Re: Platformer test
added earthquake effect and 2 npc in the 2nd room (with basic AI based on Line of View)
- Fri Sep 07, 2012 4:00 pm
- Forum: Games and Creations
- Topic: Platformer test
- Replies: 14
- Views: 8162
Re: Platformer test
it happens to me on Win7...
but not on Ubuntu...
I think it's something related to box2d...
but not on Ubuntu...
I think it's something related to box2d...