Search found 1931 matches

by Nixola
Sat Oct 17, 2020 8:06 am
Forum: Support and Development
Topic: I searched but no answer so I have to come here and asking this coding problem
Replies: 9
Views: 751

Re: I searched but no answer so I have to come here and asking this coding problem

That's a quintuple post. Don't do that. If you have something to add, you can edit your own posts; please don't post several times in a row.
by Nixola
Sun Aug 09, 2020 1:54 pm
Forum: Games and Creations
Topic: Metanet Hunter G4 (OUT NOW!!)
Replies: 5
Views: 7655

Re: Metanet Hunter G4 (OUT NOW!!)

Hey! Glad to see another game release. The demo feels nice, although I instinctively repeatedly tried to pause with the escape key, and I really like the music as well. Does it have fishing
by Nixola
Mon Feb 18, 2019 10:30 pm
Forum: Games and Creations
Topic: Variable Refresh Rate tester tool
Replies: 0
Views: 6328

Variable Refresh Rate tester tool

Even though I don't have enough time to be as active on the forums as I used to be, this doesn't mean I stopped using LÖVE! My latest creation is a (rather simple, really) tool to test Variable Refresh Rate (meaning Freesync, G-Sync, Adaptive Sync) on pretty much any OS on which LÖVE runs. Although ...
by Nixola
Mon Jan 14, 2019 9:56 am
Forum: General
Topic: Having Trouble Making an Image Transparent [Solved]
Replies: 2
Views: 2369

Re: Having Trouble Making an Image Transparent

Hi, welcome to the forums!
Since LÖVE 11, the values in setColor are now decimal numbers between 0 and 1, meaning that in order to make it transparent you'd need to call lg.setColor(1, 1, 1, 1/5) or similar.
by Nixola
Mon Dec 24, 2018 4:33 pm
Forum: General
Topic: Using io.read() without halting the game
Replies: 3
Views: 2718

Re: Using io.read() without halting the game

You can use a raw TCP socket if you want non-blocking keyboard input, useful if you don't want to create a new thread just to handle that. I can provide more details if you're interested, but you basically have to create a new TCP socket and set its file descriptor to 0; you can then use luasocket's...
by Nixola
Thu Nov 22, 2018 2:47 pm
Forum: Support and Development
Topic: Problem with user input in turn-based battle
Replies: 4
Views: 2232

Re: Problem with user input in turn-based battle

Hi! First of all, welcome to the forum! Second, it would be very helpful to us if you enclosed your code in [co de][/code] tags, so it would be displayed indented, monospaced, highlighted and in a box so that it doesn't span several screens of height. Third, uploading a .love file is even more usefu...
by Nixola
Tue Nov 20, 2018 1:02 pm
Forum: Games and Creations
Topic: Super Chains
Replies: 34
Views: 18253

Re: Super Chains

I'm available for beta-testing on Linux (native and Steam Play) if still needed.
by Nixola
Wed Sep 05, 2018 12:07 pm
Forum: General
Topic: Trouble With Shadows / Raycasting with Physics and Shaders
Replies: 2
Views: 1836

Re: Trouble With Shadows / Raycasting with Physics and Shaders

For point 2, sounds like you're casting a ray from a point to the same point? Maybe you should add a check against that
by Nixola
Wed Sep 05, 2018 9:09 am
Forum: Support and Development
Topic: Share a Shader!
Replies: 321
Views: 164348

Re: Share a Shader!

Should Tri be this?
by Nixola
Sat Aug 25, 2018 9:43 pm
Forum: Support and Development
Topic: Text not displayed for one particular user
Replies: 11
Views: 3908

Re: Text not displayed for one particular user

Are the user's graphics drivers up to date?