Search found 266 matches

by arquivista
Tue Jul 20, 2010 5:43 pm
Forum: Games and Creations
Topic: Lover City Rampage - prototyping with love.
Replies: 11
Views: 6967

Re: Lover City Rampage - prototyping with love.

seems funny and promising but gosh it's almost impossible to get up after get beaten without be beaten again! can we have some protection countdown? :D
by arquivista
Wed Jul 07, 2010 8:02 pm
Forum: Games and Creations
Topic: Penguin Dansen!
Replies: 12
Views: 4577

Re: Penguin Dansen!

They am art vectors in originality! And Inkscape-drawingapp. Unfortunly my sweet and brief adventure with Inkscape is over. I'm afraid i had to give up from some free-source creative apps like Inkscape or Gimp in Mac. Inkscape non-native Cocoa APP is simple horrible. X11 don't deal well with some d...
by arquivista
Wed Jul 07, 2010 5:41 pm
Forum: Support and Development
Topic: Set of commands for Better Map/Tile handling (proposal)
Replies: 4
Views: 2247

Re: Set of commands for Better Map/Tile handling (proposal)

In the meantime, enjoy learning Lua! I will thx, Lua is my kind of code. I'm only sorry that Mac side seems don't offer a lot in terms of independent self compilers as Windows do. A lot of Mac Lua avaliable resources is more XCode integration stuff. Probably also there is already some Lua map/tile ...
by arquivista
Wed Jul 07, 2010 5:11 pm
Forum: Games and Creations
Topic: Penguin Dansen!
Replies: 12
Views: 4577

Re: Penguin Dansen!

Nice work (i love fun vectorial art style) but you fouled me! I thought that was vector draw (lines, circles etc!) but are after all animated png's! Exported from flash? Super-Bonga-Tux-Power!!! ^^
Are u the artist of Love's runtime tanks?
by arquivista
Wed Jul 07, 2010 7:31 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 986577

Re: Distributing your games (making a .love file)

The thing is, if you want them to be able to run your game, you need to give them both the encrypted code and the key to decrypting it. That's how encryption works: encrypted data + key = great success! Encrypted data + Null = utter failure! At best you may be able to make it a bit more work to get...
by arquivista
Wed Jul 07, 2010 5:52 am
Forum: Support and Development
Topic: Set of commands for Better Map/Tile handling (proposal)
Replies: 4
Views: 2247

Re: Set of commands for Better Map/Tile handling (proposal)

I think a lib would certainly help. I don't think it belongs inside the core LÖVE, but on an external (Lua-only) library it could be a nice addition. I don't think it would be incredibly difficult to implement (and probably with a better naming - that SetMap function made me go brrr). If you want t...
by arquivista
Wed Jul 07, 2010 5:36 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 986577

Re: Distributing your games (making a .love file)

Those distributions only have to have binaries for one architecture, so yes. Stop lying, linux has x86 and x64. I'm not. Those are separate distributions. however that also make things hard to you like the issues of encrypt That is not related to that, and it's not a priority at all, because after ...
by arquivista
Tue Jul 06, 2010 9:45 pm
Forum: Libraries and Tools
Topic: Roguelike engine - How to?
Replies: 5
Views: 3329

Re: Roguelike engine - How to?

How about: [code It basically use lua's version of a ternary operator to check if the hero is on that tile, if so it draws the hero tile, if not it draws the tile as seen on the map. Wow, interesting, thanx a lot bartbes! :) So, there's is after all way of put multiple tiles. But did the char lost ...
by arquivista
Tue Jul 06, 2010 8:46 pm
Forum: Libraries and Tools
Topic: Roguelike engine - How to?
Replies: 5
Views: 3329

Re: Roguelike engine - How to?

I'm not sure what your question is. Could you put it in another way? Hmm, sorry, i have the character guy and i wanted to draw it in directly in the map in draw_hero() function. However i don't know how to draw the "heroTile" directly in "map" tile but only in general window wit...
by arquivista
Tue Jul 06, 2010 8:24 pm
Forum: Libraries and Tools
Topic: Roguelike engine - How to?
Replies: 5
Views: 3329

Roguelike engine - How to?

Hi folks, Based in Wiki Tutorials i was doing a small engine test for a roguelike (ie a kind of rpg), however i still dont yet understand how to deal with some map graphic issues. My problem: i have an tiled map and a "independent" char (i want to try to do a kind of another layer) that i ...