Search found 266 matches
- Wed Oct 06, 2010 11:54 am
- Forum: Games and Creations
- Topic: LoveWars prototype/demo
- Replies: 34
- Views: 20747
Re: LoveWars prototype/demo
The idea is Kornel Kisielewicz's, it'll probably be included in his next DoomRL release. XXXRL series seems to have interesting LUA concepts and have a lot to teach and inspire http://doom.chaosforge.org/wiki/index.php?title=Sandbox -- SANDBOX HELLS ARENA -------------------------------------------...
- Wed Oct 06, 2010 11:33 am
- Forum: Support and Development
- Topic: Love Key names reference
- Replies: 2
- Views: 1677
Re: Love Key names reference
Thanks nevon, was more acessible than I thought. I wasted some time searching with keywords like "key reference" in wiki and forum. :Snevon wrote:http://love2d.org/wiki/KeyConstant
- Wed Oct 06, 2010 10:14 am
- Forum: Support and Development
- Topic: Love Key names reference
- Replies: 2
- Views: 1677
Love Key names reference
I'm trying to find the extended keyboard arrow names, but the complete list of LOVE key name reference (like " ", "up", "down", "return", etc) would be handy. Please, can someone give me a direction?
- Wed Oct 06, 2010 9:57 am
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21714
Re: Project Z - a top-down action rpg
I salute the entry of another RPG (as a kind of roguelike Barrelike "cousin") in LOVE world. For now things seems promising and I like the conceptual minimal art feel of the game. What is the thing that is dropped when a tree is killed? (yes, i spent a couple of minutes killing a 999hp tre...
- Tue Oct 05, 2010 7:24 pm
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23518
Re: LÖVE Roguelike Engine (v0.049)
You right, I could edit them all together. This one is only for ask all sorry to that. And also to celebrate the "Fully Playable Edition" I guessbartbes wrote:Triple post?!
![Smile :)](./images/smilies/ms-smile.png)
- Tue Oct 05, 2010 12:43 pm
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23518
Re: LÖVE Roguelike Engine (v0.047 aka "Barrelike") HALTED!
Well, let's face it, I really sucks on this. There is still some bugs to clear.
Kikito, i had to get ridden of the "locals" declarations to work in my engine.
Kikito, i had to get ridden of the "locals" declarations to work in my engine.
- Tue Oct 05, 2010 9:22 am
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23518
Re: LÖVE Roguelike Engine (v0.047 aka "Barrelike") HELP!
Thanks bartbes, pekka, bartoleo and kikito. I will check your sugestions and try to assimilate gamestates concept. For now probably kikito's way is more simply to implement than the nice but yet more complex to understand bartoleo full gamestate library. Sorry for be so old-fashioned and amateur in ...
- Tue Oct 05, 2010 8:49 am
- Forum: Libraries and Tools
- Topic: [RIP] LÖVElike - A Roguelike Engine ("Bärrelike" flavour)
- Replies: 36
- Views: 23518
Re: LÖVE Roguelike Engine (v0.047 aka "Barrelike") HELP!
Well, it could either be that your if in love.draw isn't right, or it could be the fact that you draw the debriefingScreen for exactly 1 frame. yah, basically it's that. it draws the debriefingScreen and quickly it draws again the draw game map routine. What i was trying is to simply simulate somet...
- Mon Oct 04, 2010 11:14 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1066533
Re: Avatars: OBEY!
Well, I have too now an Obey Avatar, in a roguelike fashion...
- Mon Oct 04, 2010 11:05 pm
- Forum: Libraries and Tools
- Topic: Fizzlib, OO Physics (Contacts Fixed!)
- Replies: 6
- Views: 5377
Re: Fizzlib, OO Physics (Contacts Fixed!)
Ouch, Fizzlib fixed 2 once it reach the ground it crashes (on a mac osx). Seems either Love 0.62 or 0.7 have same fate :S