If I end up putting sound effects in my game for LD20, I will use this. (I will be allowed to, right?)headchant wrote:As LD 20 is approaching I thought that it would be nice to have this thing in some kind of a working state.
Search found 49 matches
- Thu Apr 28, 2011 1:19 am
- Forum: Libraries and Tools
- Topic: LFXR - Preview [Update]
- Replies: 7
- Views: 4445
Re: LFXR - Preview
Awesome.
- Tue Apr 26, 2011 4:40 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 9561
Re: Questions of a noob
i was able to do this as well. now i just have to get my tank to be able to move up and down, not just left and right. It seems that all the right images are there and such, so this shall be the next task. I think maybe its something to do with the map maybe? The one i posted worked every way, well...
- Tue Apr 26, 2011 4:21 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 9561
Re: Questions of a noob
DOUBLE POST ALERT
I fixed the few other errors, and got the tank movable (Probably, im getting 1 fps with it cause my computer is really crap) :/
I fixed the few other errors, and got the tank movable (Probably, im getting 1 fps with it cause my computer is really crap) :/
- Tue Apr 26, 2011 4:03 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 9561
Re: Questions of a noob
woo, got it working.. about to upload
Why do my attachments always look bad..
Why do my attachments always look bad..
- Tue Apr 26, 2011 3:10 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 9561
Re: Questions of a noob
Oh, have you included the other two .lua files in the main.lua?mrpoptart wrote:I have tried it that way before BarnD, and i just tried it again just to make sure, and i get the same error.
With
Code: Select all
require("map.lua")
require("player.lua")
- Tue Apr 26, 2011 2:45 pm
- Forum: Support and Development
- Topic: Questions of a noob
- Replies: 19
- Views: 9561
Re: Questions of a noob
Why was EVERYTHING in love.load()? Should be like this. main.lua function love.load() map = Map.Load() player = Player.Load() end function love.keypressed(key) if state.keypressed then state.keypressed(key) end end function love.keyreleased(key) if state.keyreleased then state.keyreleased(key) end e...
- Tue Apr 26, 2011 1:54 pm
- Forum: Support and Development
- Topic: Cameras in Love2D (Tutorials)
- Replies: 22
- Views: 12916
Re: Cameras in Love2D (Tutorials)
Sweet, this will be helpful.
Please do.BlackBulletIV wrote:I may write a part 3 as well, with a few other tricks in it.
- Tue Apr 26, 2011 1:41 pm
- Forum: General
- Topic: table to math
- Replies: 6
- Views: 2101
Re: table to math
Depending on how trusted this string is, you might not want to do that. If the string came from another player over the network, the other player could send you something like {"(function() love.update = nil return 7 end)()"}. This seems to be for a calculator that builds the string local...
- Mon Apr 25, 2011 4:40 pm
- Forum: Libraries and Tools
- Topic: Simple Calculator
- Replies: 4
- Views: 2062
Re: Simple Calculator
Yeah, I need to read up on my OOP.TechnoCat wrote:your buttons could use an OO makeover
And thanks for your feedback.
- Mon Apr 25, 2011 4:15 pm
- Forum: Libraries and Tools
- Topic: Simple Calculator
- Replies: 4
- Views: 2062
Re: Simple Calculator
+TechnoCat wrote:1 * * 1
BarnD wrote:Simple Calculator
=
calculator too dumb to do that