Search found 34 matches

by bzSteve
Wed Jan 11, 2017 2:18 pm
Forum: Games and Creations
Topic: Loophole - 2D Puzzle Platformer
Replies: 36
Views: 26556

Re: Loophole - 2D Puzzle Platformer

I always liked this project. I'm looking forward to playing your next version. Good luck!
by bzSteve
Mon Dec 19, 2016 11:31 pm
Forum: Support and Development
Topic: Problem drawing triangulated non-convex polygon
Replies: 4
Views: 4032

Re: Problem drawing triangulated non-convex polygon

Thanks for your help and for explaining that. I've been using LÖVE since 0.8.0 and I'm still learning!
by bzSteve
Mon Dec 19, 2016 11:27 pm
Forum: Support and Development
Topic: Problem drawing triangulated non-convex polygon
Replies: 4
Views: 4032

Re: Problem drawing triangulated non-convex polygon

Thanks, pgimeno! That solved my problem. Much appreciated.

Just to understand, why does miter fail?
by bzSteve
Mon Dec 19, 2016 10:45 pm
Forum: Support and Development
Topic: Problem drawing triangulated non-convex polygon
Replies: 4
Views: 4032

Problem drawing triangulated non-convex polygon

I'm trying to work with concave geometries by splitting the polygons into triangles. Often, this works just fine. Sometimes, I get weird results when drawing the triangles like that line that goes out of bounds at the top right. I think this is a problem with love.graphics.polygon, but I'm not certa...
by bzSteve
Mon Nov 28, 2016 1:25 am
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 130531

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Something weird is going on. I'm getting a very similar error. Error: error loading module 'nuklear' from file '/usr/local/lib/lua/5.1/nuklear.so': dlopen(/usr/local/lib/lua/5.1/nuklear.so, 6): Library not loaded: /usr/local/opt/luajit/lib/libluajit-5.1.2.dylib Referenced from: /usr/local/lib/lua/5....
by bzSteve
Sun Nov 27, 2016 4:04 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 130531

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

Hi master both! Thank you for posting that. I'm having some trouble, though. When I click the link, the file nuklear.so.txt is downloaded. I removed the .txt making the extension .so and now I get this error. Error: error loading module 'nuklear' from file './nuklear.so': dlopen(./nuklear.so, 6): Li...
by bzSteve
Sat Nov 26, 2016 5:20 pm
Forum: Libraries and Tools
Topic: LÖVE-Nuklear - a lightweight immediate mode GUI
Replies: 65
Views: 130531

Re: LÖVE-Nuklear - a lightweight immediate mode GUI

This looks very interesting to me. Has anyone compiled macOS binaries? I'm not sure how to build this on my Mac.
by bzSteve
Fri Jan 29, 2016 3:11 am
Forum: Support and Development
Topic: [SOLVED] How to require a shared or dynamic library and possible bug
Replies: 14
Views: 9572

Re: How to require a shared or dynamic library and possible bug

You guys are great. I appreciate all your help! pgimeno, I tried adding the getRealDirectory("main.lua") result to the cpath and that worked! Thank you. bobbyjones, you're right, of course. I typically just make stuff for my own use and don't ship but I wanted to share this project with a ...
by bzSteve
Thu Jan 28, 2016 6:24 pm
Forum: Support and Development
Topic: [SOLVED] How to require a shared or dynamic library and possible bug
Replies: 14
Views: 9572

Re: How to require a shared or dynamic library and possible bug

Thanks, pgimeno. In the past, it worked with the .so. If I modify the package.cpath to add ?.dylib, it works from the command line, but not when dragged to the LÖVE app. Same errors as before. I do have two identical copies of LÖVE 0.10.0 (one on the desktop and one in Applications) that both fail t...