Search found 533 matches
- Mon Nov 01, 2021 3:45 pm
- Forum: Libraries and Tools
- Topic: Development Log for Magic Pixel, a game maker using Love2d
- Replies: 86
- Views: 86789
Re: Some thoughts on a GB Studio style development environment for Love and Lua...
This looks really dope & usable. Is this supposed to be a all-in-one game creator like game maker studio but made with LÖVE? I love editors for games in general - whenever possible I'll try to add some sort of editor e.g for tile maps into my game projects. Personally I'd want to see a plug-and-...
- Sun Oct 31, 2021 10:07 am
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
I'm sure we can add a setting but we"ll need to rewrite a lot of the lander code non the less. Regarding the difficulty, we can fine tune the rotation and thrust speeds to feel more responsive but personally I'd like this part of the game more challenging because the original is all about the d...
- Sun Oct 31, 2021 9:46 am
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
I made a prototype for new lander physics which I think would be cool to have in the actual game. The collision code is a mess and buggy as hell, but I think you'll get the idea of what I'm proposing. - The rotation movement is not linear, more like the lander having actual side thrusters and physic...
- Sat Oct 30, 2021 4:02 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
Heh - you guys are going great guns in github. I'll hold off and let the good work flow. Feel free to commit to 'main' when you're confident. Edit: will likely make a new release (v0.10) on the weekend so fans can use the 'score' feature to play the game with some purpose. Also - we think this is r...
- Thu Oct 28, 2021 10:26 am
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
The current draw system wouldn't allow for overhanging terrain, that would be my main complaint. Also I'm not sure if / how the terrain formed with lines could be generated in a similar way the tile based terrain looks. Also the rocks like in my concept drawing wouldnt be possible that way I believe...
- Wed Oct 27, 2021 7:47 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
Here a video roughly showing how I'll try to generate the terrain. I'll try to allow limited terrain overhang to both sides to get more diverse terrain. Basically the idea is to let the algorithm step from left to right (or back to left based on the overhang limits), selecting tiles by matching the ...
- Mon Oct 25, 2021 8:52 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
Terrain collision would be harder I guess but if someone thinks they can do it then there is no harm starting a branch on github and then abandoning it if it doesn't work. I think I have an idea for the random generation - I'll try to work on the tile terrain generator a bit in a separate branch. h...
- Sun Oct 24, 2021 5:38 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
Yeah, that's really cool! You're on a waaay high level! I really dig that low res art style, maybe you could do art :ultrahappy: Thanks, I dig your stuff as well. I mainly do lower res stuff because I s**k at drawing larger sprites, sooo.. it's more of a compromise then a design decision. And It al...
- Sun Oct 24, 2021 4:33 pm
- Forum: General
- Topic: Mars Lander. Any collaborators? Noobs welcome.
- Replies: 137
- Views: 107632
Re: Mars Lander. Any collaborators? Noobs welcome.
I'd personally like to see the code being more organized into objects instead of having createobjects.lua, drawobjects.lua and the logic being in main.lua. I get the argument that self might be a bit complicated for total beginners but having stuff organized into their own files doesn't mean you hav...
- Wed Sep 22, 2021 6:58 pm
- Forum: Games and Creations
- Topic: Lead Haul - Old-school space pirate FPS
- Replies: 36
- Views: 59521
Re: Lead Haul - Old-school space pirate FPS
Well done, I love it <3