Search found 1154 matches
- Sun May 05, 2013 4:33 am
- Forum: Support and Development
- Topic: Circle-Rectangle Collision Detection
- Replies: 6
- Views: 7382
Re: Circle-Rectangle Collision Detection
Here is hopefully the final code. One question though: Is it okay if I keep using ipairs for draw and update? It works fine, but I don't know if there is a better way to do it. Thanks in advance! :awesome: main.lua- require "player" require "enemy" require "bullet" func...
- Sat May 04, 2013 8:54 pm
- Forum: Support and Development
- Topic: Circle-Rectangle Collision Detection
- Replies: 6
- Views: 7382
Re: Circle-Rectangle Collision Detection
First of all I want to thank you all for your help. I will implement Santos' code (or something of the sort) to use. Thanks also to Stampede 247. You both have really helped me quite a bit. While I have you, do you mind me asking if there is a better way to stop drawing/updating the bullet than what...
- Sat May 04, 2013 2:24 am
- Forum: Support and Development
- Topic: Circle-Rectangle Collision Detection
- Replies: 6
- Views: 7382
Circle-Rectangle Collision Detection
So, let me start out by saying that I already have a code that sort of works... or at least it looks like it... from far away. :P This is the code I have so far (FYI: I have the bullet very slow and large for testing purposes)- bullet.lua: require "enemy" bullet = {} bullet.speed = 500 fun...
- Fri May 03, 2013 12:27 am
- Forum: Games and Creations
- Topic: Slime Ball
- Replies: 35
- Views: 19982
Re: Slime Ball
For some reason mine doesn't store the high scores... Otherwise a great game!