Search found 1154 matches
- Sun May 26, 2013 7:56 pm
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3567
Re: Tile-Based Movement
Ohhhhh! Thanks! Do you know if there's another way to do that aside from returning a value?
- Sun May 26, 2013 7:07 pm
- Forum: Support and Development
- Topic: Tile-Based Movement
- Replies: 8
- Views: 3567
Tile-Based Movement
So I'm working on a tile-based game. Right now it's pretty simple. It's a small map, with 3 different object types. Anyway, I've started by making the left tile-movement, which worked fine. Then, I tried making the right tile movement and something peculiar happened: It went all the way across the m...
- Sat May 11, 2013 11:38 am
- Forum: Support and Development
- Topic: Tile Movement Problem
- Replies: 2
- Views: 1811
Re: Tile Movement Problem
My bad. I thought I had posted one.
I know that returning the value looks like it has no effect, but omitting the return would make the white tile to go all the way across the screen.
I know that returning the value looks like it has no effect, but omitting the return would make the white tile to go all the way across the screen.
- Sat May 11, 2013 1:00 am
- Forum: Support and Development
- Topic: Pixel problem when moving drawings
- Replies: 5
- Views: 2117
Re: Pixel problem when moving drawings
If you don't know how to do that, just do something like this:
Code: Select all
love.graphics.draw( 'name', math.floor(name.x), math.floor(name.y))
- Sat May 11, 2013 12:51 am
- Forum: Support and Development
- Topic: Tile Movement Problem
- Replies: 2
- Views: 1811
Tile Movement Problem
I'm trying to expand my horizons and make a simple little tile game, but I'm having a bit of trouble moving the character. When the 'right' key is released, the player moves over 1 to the right and changes the tile where it was to air. I tried several things, and ended up with a semi-decent solution...
- Fri May 10, 2013 11:36 pm
- Forum: Support and Development
- Topic: Tilemap filling the whole screen & Smooth movement
- Replies: 9
- Views: 2357
Re: Tilemap filling the whole screen & Smooth movement
For some reason only part 1 and 0 worked for me. Not scrolling or entities.
- Fri May 10, 2013 1:33 am
- Forum: Support and Development
- Topic: [SOLVED]Require all files in a folder
- Replies: 15
- Views: 19002
Re: Require all files in a folder
So it would be easier if you at least put an example of your code as a reference, but I think I know what you want.
In your main.lua put require "NAME_OF_FOLDER/NAME_OF_FILE"
Don't actually put NAME_OF_FOLDER and whatever. I think you know what I mean.
In your main.lua put require "NAME_OF_FOLDER/NAME_OF_FILE"
Don't actually put NAME_OF_FOLDER and whatever. I think you know what I mean.
- Thu May 09, 2013 11:25 am
- Forum: Support and Development
- Topic: Player collision (with other player)???
- Replies: 8
- Views: 3029
Re: Player collision (with other player)???
This website has probably everything you'll never want to know about lua: http://www.lua.org/manual/5.1/manual.html It's pretty huge, so press ctrl and f then search for for . They're pretty much the only data type that lua has, so I could suggest getting nice and smiley with them for future referen...
- Wed May 08, 2013 5:13 pm
- Forum: Games and Creations
- Topic: Slime Ball
- Replies: 35
- Views: 20207
Re: Slime Ball
Thanks!
- Wed May 08, 2013 11:03 am
- Forum: Games and Creations
- Topic: Slime Ball
- Replies: 35
- Views: 20207
Re: Slime Ball
How you got it to save like that. I think you would use love.event.push or something, but I don't know...
Thanks!
Thanks!