Search found 256 matches
- Sun Jul 10, 2011 1:53 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
could've had like a pcall and test if framebuffers were supported, if not then use the normal love drawing, but to change it now would be too much effort. It's doable, but it means a lot of extra code as I have stuck a FB almost everywhere I could. Whenever I throw out a more working release candid...
- Sun Jul 10, 2011 2:42 am
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
wtf? My graphics card can play Crysis 2 on high without issue, but apparently non po2 framebuffers are just too hard for it? I figured if that beast of a video card could play just about everything on the market that it must be a restriction with love. I guess this really changes nothing though as t...
- Sat Jul 09, 2011 11:15 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
It's actually not possible to have a framebuffer that isn't po2 compatible. Love requires it. Even if I only need say 500 pixel width I just do nearestPowerofTwo(500) function nearestPowerofTwo(num) return 2^(math.ceil(math.log(num)/math.log(2))) end and I'll get 512. Not all the images I use are PO...
- Sat Jul 09, 2011 2:35 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
It was a tough decision on whether or not to use framebuffers at first. I don't want to exclude all the older laptops that should by all means be able to play a 2D turn based game. After I saw the FPS boost I got there was no turning back. 40 FPS -> 250+ FPS. Now I have framebuffers all over the pla...
- Sat May 28, 2011 12:30 pm
- Forum: Support and Development
- Topic: Weird FPS problems with NVidia cards
- Replies: 8
- Views: 3020
Re: Weird FPS problems with NVidia cards
Flat 60 almost all the time on a nVidia 560Ti.
- Sat Apr 30, 2011 1:23 am
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
The next great technical hurdle I have to surpass is how to best implement threading. I've been searching for ways to make use of threads to reduce the loading times and of course threads come to mind. However, the major problem here is that almost all the resource loading is in images, which appare...
- Thu Apr 28, 2011 10:03 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
I don't think that line exists on the SVN anymore. Has to be something new (unless you didn't update after you reported it).
- Thu Apr 28, 2011 9:23 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
Ah the woes of multiplatform development. I have absolutely no way of replicating such crashes at the moment. Same crash as in your last post or something different?
- Thu Apr 28, 2011 9:14 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
Just try singleplayer->quickstart. I'm always screwing around with the other options experimenting with stuff. I break a lot of the other options fairly frequently. I don't have enough foolproof safeguards in place for people just randomly trying to throw up a server or map yet without knowing what ...
- Thu Apr 28, 2011 8:57 pm
- Forum: Games and Creations
- Topic: Echoes of the Imperium (4X Strategy Game)
- Replies: 78
- Views: 36018
Re: 4X Space Game (Tech Demo Released)
Apparently I didn't commit that last fix. It's on the SVN. However, that just brings up another problem... If you are seeing that error at all it means that some how you are dropping packets from yourself. That shouldn't happen on a localhost and isn't something I've been able replicate without arti...