Search found 256 matches
- Fri May 21, 2010 12:42 am
- Forum: Games and Creations
- Topic: Multiplayer Component Based Space Combat
- Replies: 12
- Views: 9854
Multiplayer Component Based Space Combat
I've always loved Battleships Forever. http://www.wyrdysm.com/games.php However, the game lacked muliplayer. I spent about eight hours today and developed a working multiplayer prototype of the game. So far I can make full physiced ships from small parts and have them fly around. The host does all t...
- Thu May 20, 2010 10:51 pm
- Forum: Support and Development
- Topic: shape:getBody()
- Replies: 2
- Views: 1561
shape:getBody()
This function seems to be in the wiki, but doesn't actually exist. Is there another way to get the parent of a shape without having to store them when you create them?
- Wed May 19, 2010 8:37 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 229367
Re: LUBE (Networking Library)
Got home and was able to try it. Once I moved the lua.server:AcceptAll() to right before lube.server:update(dt) it worked great.
Do you have any idea how to return the localhost's IP on their own network and the external IP of their router/modem?
Do you have any idea how to return the localhost's IP on their own network and the external IP of their router/modem?
- Wed May 19, 2010 4:23 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 229367
Re: LUBE (Networking Library)
Thanks for the quit response. I'm glad I decided to just ask and go to bed than struggle with a problem far simpler than my sleep deprived brain imagined.
Thanks so much for making this library.
Thanks so much for making this library.
- Wed May 19, 2010 8:41 am
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 229367
Re: LUBE (Networking Library)
When using a udp connection everything works fine. When using TCP the server crashes on trying to use acceptAll() lube.server:Init(tonumber(port), "tcp") lube.server:setCallback(recv, conn, disconn) lube.server:setHandshake("Allô") lube.server:setPing(true,10, "PING") l...
- Sun May 16, 2010 12:19 am
- Forum: Libraries and Tools
- Topic: LoveUI for love 0.6.0
- Replies: 18
- Views: 19572
Re: LoveUI for love 0.6.0
Are there any examples that demonstrate scrollers and tableview? The documentation only really seems to explain the most basic components and the comments on the more advanced ones seem lacking.
- Mon May 10, 2010 3:22 am
- Forum: Support and Development
- Topic: Dumping the console.
- Replies: 9
- Views: 1541
Re: Dumping the console.
So love mygame.love > logfile doesn't work? adding > logfile to the shortcut doesn't seem to be producing any logfiles, neither does --logfile. I don't know if that's what you really meant though. "Does exec /p allow you to bind the console to.. the current console? If not you might try redefi...
- Sun May 09, 2010 12:36 am
- Forum: Support and Development
- Topic: Dumping the console.
- Replies: 9
- Views: 1541
Re: Dumping the console.
If so I don't know a good way. This seems like a very essential thing to be able to do especially for letting beta testers submit the debug logs.
- Sat May 08, 2010 10:37 pm
- Forum: Support and Development
- Topic: Dumping the console.
- Replies: 9
- Views: 1541
Re: Dumping the console.
I'm on Win7 x64 at the moment.
- Sat May 08, 2010 9:39 pm
- Forum: Support and Development
- Topic: Dumping the console.
- Replies: 9
- Views: 1541
Dumping the console.
Is there a way to dump all the console's text to a txt file or some other logging option I'm missing?