Search found 140 matches
- Sat Nov 29, 2014 11:39 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
Kenny Do you know if your library plays nice with HUMP? http://vrld.github.io/hump/ I think I am screwing up somewhere in trying to use both the libraries. Here's my entire code ------------------------------------------------ -- Modules ------------------------------------------------ Gamestate = ...
- Fri Nov 28, 2014 8:33 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
Hi Kenny I am new to both lua and love2d and was trying to get your library to work. Can you tell me what am i doing wrong here? This works. button:SetSize(200, 100):SetText("Button"):Center() button.OnClick = button:SetText("You clicked the button!") But doing this throws an ex...
- Wed Nov 12, 2014 4:46 am
- Forum: Support and Development
- Topic: Can't get love frames to work
- Replies: 4
- Views: 5287
Re: Can't get love frames to work
On line 5 in main.lua you have: table = love.graphics.newImage("resources/images/table.png") That line of code replaces Lua's built-in table library with your image. Love Frames needs the table library to function correctly, so you should replace that line with something like: tableimg = l...
- Tue Nov 04, 2014 3:26 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
Just tried out this library tonight- it's clean, functional, and, most importantly, well-documented! I've used Gmod's Derma before and though it was an obvious inspiration to this library, Löve Frames has a leg up on it in many situations (most notably a builtin function to remove all elements- mak...
- Wed Oct 22, 2014 10:42 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
Not currently, though I'd like to add something like that in the future.MrJones wrote:Is there some way of automated layouting? Like GTK+'s box packing or Qt's layout containers. I don't want to base my design on hardcoded pixel-based button positions if possible
- Sat Oct 04, 2014 8:44 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
You can use the frame.OnClose callback to detect when a frame is closed.Doctory wrote:is there anyway to check if a frame is closed?
- Sun Sep 28, 2014 6:33 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
You can change their color in the button drawing function in skin.lua.adnzzzzZ wrote:Anyone knows how to change the color of a button's text?
I wanna make the + green and - red.
- Sat Sep 27, 2014 7:27 pm
- Forum: Support and Development
- Topic: Loveframes Text:GetLines()
- Replies: 4
- Views: 3363
- Wed Sep 17, 2014 12:36 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
I'm here just to thank you for this library. I was going to start programming an editor for my game from sketch but Löve Frames saved my a lot of time. I'm still impressed about how easy it is to make cool stuff with it. Are there any new features you intend to implement in the future? Yes, there a...
- Sat Sep 06, 2014 4:04 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 355633
Re: Löve Frames - A GUI Library
How do I get a slider to constantly update? local volumeslider = loveframes.Create("slider", parentframe) volumeslider:SetPos(275,175):SetSlideType("vertical"):SetHeight(250):SetButtonSize(20,10):SetMinMax(0,10):SetDecimals(10) volumeslider:SetScrollDecrease(1):SetScrollIncrease...