Search found 24 matches

by Joemag
Wed Sep 10, 2014 7:00 am
Forum: LÖVE-Android
Topic: Black screen problem
Replies: 21
Views: 25312

Re: Black screen problem

Do you get a blackscreen when you open the apk or do you get a blackscreen when you install the apk and start the game? If you get it when you open the apk: Have you allowed to install from unknown sources? Android 2.x: Go to Settings > Applications > tick “Unknown sources“ Android 4.x: Go to Settin...
by Joemag
Mon Aug 25, 2014 1:44 pm
Forum: Games and Creations
Topic: MultiWorlds [LD30]
Replies: 5
Views: 4737

Re: MultiWorlds [LD30]

clofresh wrote:Rated! I love your music, how did you make it?
Thanks, I used http://abundant-music.com to generate the music.
by Joemag
Mon Aug 25, 2014 1:05 pm
Forum: Games and Creations
Topic: MultiWorlds [LD30]
Replies: 5
Views: 4737

MultiWorlds [LD30]

Hello, MultiWorlds is my entry in Ludum Dare. In this game you are playing in two worlds at once. http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=19423 https://love2d.org/imgmirrur/xjf4i7l.png?1 https://love2d.org/imgmirrur/HLqfIH3.png?1 http://www.ludumdare.com/compo/ludum-dare...
by Joemag
Mon Jul 21, 2014 9:21 pm
Forum: Support and Development
Topic: Copying Canvases?
Replies: 2
Views: 2692

Re: Copying Canvases?

You can create a new canvas and render the old canvas in it:

Code: Select all

local oldCanvas = love.graphics.newCanvas(mainCanvas:getDimensions())
oldCanvas:renderTo(function()
    love.graphics.setColor(255,255,255)
    love.graphics.draw(mainCanvas, 0, 0)
end)

by Joemag
Mon Jul 21, 2014 8:58 pm
Forum: Support and Development
Topic: [Solved]Loading variables isn't working with filesystem
Replies: 5
Views: 4302

Re: Loading variables isn't working with filesystem

Just replace ":" with "=".
It should be saved as:

Code: Select all

highscore=0
.
by Joemag
Fri Jul 11, 2014 7:57 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 417740

Re: love-android-sdl2 (native, 0.9.0)

running the program gives an "Unfortunately, [program name] has stopped" error Is you app signed? If yes, then this is the problem: https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start It was fixed but now it is there again. The same fix works. Just ch...
by Joemag
Sat Jul 05, 2014 9:29 am
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 417740

Re: love-android-sdl2 (native, 0.9.0)

Maybe related: I have vsync turned off and the game runs with over 200fps. But when I go to the app manager and back again it only runs with 60fps.
by Joemag
Thu Jun 26, 2014 8:53 pm
Forum: Games and Creations
Topic: Egg Battle on Google Play [Android]
Replies: 6
Views: 4372

Re: Egg Battle on Google Play [Android]

So why not crowd-source them. :) Yes, I thought about crowdsourcing too. I will add it soon. Now I'm working on it again for two weeks. I'm currently polishing the game and cleaning up the code. The game is already much prettier but I still have much to do. The game is now on github: https://github...
by Joemag
Mon Jun 23, 2014 8:53 pm
Forum: LÖVE-Android
Topic: Font Scaling
Replies: 4
Views: 7007

Re: Font Scaling

love.window.getPixelScale() is what you need. How does that help? And isn't it enough to just check what the resolution is with love.window.getHeight and love.window.getWidth? It is used to display graphics at a size the user is expecting. Its better than getWidth and getHeight because for example ...
by Joemag
Mon Jun 23, 2014 7:51 pm
Forum: LÖVE-Android
Topic: Font Scaling
Replies: 4
Views: 7007

Re: Font Scaling

love.window.getPixelScale() is what you need.